Coming off a great week for Xbox at E3, we’ve seen some questions regarding the June XDK (Xbox Development Kit) update we recently announced. The June XDK offers many new tools for developers, including more access to additional GPU bandwidth. While this update was designed with developers in mind, we also realize that many gamers like to know how their favorite games are created and have questions about the development process. We had the chance to chat with Kareem Choudhry, the Director of Development, Xbox Software Engineering, to get answers to some of the top questions we’ve been seeing.
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So it looks like they have abandoned unreal for future iterations of the game and are sticking with ego. So that means no decent VR support on PC and none on console seeing as the ego can't handle it properly. I think I'm done with this franchise it's turned into fifa with a hefty price tag and no innovation from one year to the next. Time for someone else to have a go at this licence
The exposure microsoft has unleashed here by saying without kinect gestures in games can be higher resolution and have better performance.
They pretty much killed any chance of kinect ever being widely used in regular controller based games beyond voice commands.
Pretty damn rough times.
XDK was a gift sent from heavens!
Xbox Wire: What features are lost if developers use the extra GPU performance?
"Kareem: Kinect Depth and infrared sensors which enable biometric sign-in skeletal tracking, controller pairing, etc. will no longer work for these game titles. "
A few things jump out at me:
1. I honestly don't understand why the developers weren't given the option to disable these features from the jump.
2. These features require more processing power then I would have guessed.
3. Being as though the developer can selectively enable and disable these options at will, this is definitely an improvement as it gives everyone more choices, developers and consumers.
Xbox Wire: What is the benefit of this change?
Kareem: Developers have more choice and flexibility to manage the resources of the Xbox One to deliver bigger and richer game experiences. Previously, 10% of the GPU was reserved for system level processing which included Kinect-related skeletal tracking data. With this change, titles that are not using skeletal tracking with Kinect can choose to use that portion of the system reserve for other purposes. We have also optimized the entire system so that titles have access to 100% of the Xbox One GPU for increased resolution and graphical effects.
Xbox Wire: What features are lost if developers use the extra GPU performance?
Kareem: Kinect Depth and infrared sensors which enable biometric sign-in skeletal tracking, controller pairing, etc. will no longer work for these game titles. Developers can choose to disable Kinect depth and infrared sensing in different parts of their titles. The full Kinect experience including skeletal tracking is automatically re-enabled when the user switches back to Home (or other applications), even while in the middle of a game.
There... Lets just be happy?
The only thing Kinect is good for are voice commands. If that stuff stays and the system increases in power, tremendous. The hand gestures stuff is bad.