190°

A Closer Look at the June XDK Update

Coming off a great week for Xbox at E3, we’ve seen some questions regarding the June XDK (Xbox Development Kit) update we recently announced. The June XDK offers many new tools for developers, including more access to additional GPU bandwidth. While this update was designed with developers in mind, we also realize that many gamers like to know how their favorite games are created and have questions about the development process. We had the chance to chat with Kareem Choudhry, the Director of Development, Xbox Software Engineering, to get answers to some of the top questions we’ve been seeing.

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news.xbox.com
KingKionic 3624d ago

The exposure microsoft has unleashed here by saying without kinect gestures in games can be higher resolution and have better performance.

They pretty much killed any chance of kinect ever being widely used in regular controller based games beyond voice commands.

Pretty damn rough times.

Convas3624d ago

Don't spend too much on 40s man.

The time for mourning for Kinect has come and gone.

KingKionic 3624d ago

NAH. It aint over. Lord phil got me telling my kinect " look at the flowers".

Yusef...maybe he shall be a savior...

Fireseed3624d ago

I think that's the problem though is that people though it would ever be a 1:1 replacement for traditional controllers but rather something to augment the game controls beyond something that a typical controller game can be, for example look at FRU

https://www.youtube.com/wat...

ThePope3624d ago

The Kinect still works, the Xbox is able to stream resources and make it so if a gesture needs to be used the resources are there.

The point is that 10% was held in permanent reserve, whether its needed or not. Now the developer can decide whether to use it for gesture or whatever else they need. And voice will still work all of the time.

gamer11383623d ago

They are giving developers what they asked for! Some developers did not want to use kinect in their games but wanted the processing power that was locked away. This goes right back to infinity ward with ghosts last year. If a develope wants to make a kinect game they STILL can.

I'm happy that the voice commands and snap still work so really nothing has been lost and Infact the xbox one has grown to give developers more freedom.

Please people. Read the article.

+ Show (1) more replyLast reply 3623d ago
XiSasukeUchiha3624d ago

XDK was a gift sent from heavens!

Eonjay3624d ago

Xbox Wire: What features are lost if developers use the extra GPU performance?

"Kareem: Kinect Depth and infrared sensors which enable biometric sign-in skeletal tracking, controller pairing, etc. will no longer work for these game titles. "

A few things jump out at me:

1. I honestly don't understand why the developers weren't given the option to disable these features from the jump.
2. These features require more processing power then I would have guessed.
3. Being as though the developer can selectively enable and disable these options at will, this is definitely an improvement as it gives everyone more choices, developers and consumers.

Kayant3624d ago

.

And we are done. Well said.

Pogmathoin3624d ago

Yeah, especially since they said Kinect could be unplugged.... Before launch!

Tedakin3624d ago (Edited 3624d ago )

Agreed, this should have been an option from day 1. Some of the games at launch like AC4 and Ryse may have been 1080p and MS could have saved face.

SilentGuard3623d ago

My theory to #1 is because under the original vision of Xbone (requiring an online connection and Kinect be plugged in), Kinect was to be used as a data mining tool, such as tracking the number of people in a room and reactions and so forth. That would require the resources to always be tied up...to be able to consistantly mine data

Bigpappy3623d ago (Edited 3623d ago )

Obviously the tools to do it were not in place. Kinect finished development mere weeks before X1 when into full production. M$ did mention that they would be doing this when they release the console. This is nothing new that they just decided on.

http://www.destructoid.com/...

http://www.lazygamer.net/xb...

gamer11383623d ago

Because it is easier to give later than to take back later. Ms reserved this stuff incase there was a big uptake by developers, imagine a next gen skyrim that let you use the scanning your own face like kinect sports rivals. Clearly many games in development aren't using kinect in any meaningful way but could use that extra juice to try and match the PS4. See Destiny.

+ Show (4) more repliesLast reply 3623d ago
GUTZnPAPERCUTZ3624d ago

Xbox Wire: What is the benefit of this change?

Kareem: Developers have more choice and flexibility to manage the resources of the Xbox One to deliver bigger and richer game experiences. Previously, 10% of the GPU was reserved for system level processing which included Kinect-related skeletal tracking data. With this change, titles that are not using skeletal tracking with Kinect can choose to use that portion of the system reserve for other purposes. We have also optimized the entire system so that titles have access to 100% of the Xbox One GPU for increased resolution and graphical effects.

Xbox Wire: What features are lost if developers use the extra GPU performance?

Kareem: Kinect Depth and infrared sensors which enable biometric sign-in skeletal tracking, controller pairing, etc. will no longer work for these game titles. Developers can choose to disable Kinect depth and infrared sensing in different parts of their titles. The full Kinect experience including skeletal tracking is automatically re-enabled when the user switches back to Home (or other applications), even while in the middle of a game.

There... Lets just be happy?

Tedakin3624d ago

The only thing Kinect is good for are voice commands. If that stuff stays and the system increases in power, tremendous. The hand gestures stuff is bad.

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70°

FoxyRush is a cheap - but tasty - little platformer

Cheap platformers are pretty much two-a-penny as we lap up the treats. FoxyRush on Xbox, PlayStation, Switch and PC looks to be no different.

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thexboxhub.com
80°

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60°

F1 24 Q&A - Codemasters Talks AI Improvements, Confirms NVIDIA DLSS 3 (Frame Gen) Support

With two weeks left before the launch of F1 24, Wccftech interviewed Codemasters to discuss some of the improvements fans will find in the game.

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wccftech.com
Dfooster4h ago

So it looks like they have abandoned unreal for future iterations of the game and are sticking with ego. So that means no decent VR support on PC and none on console seeing as the ego can't handle it properly. I think I'm done with this franchise it's turned into fifa with a hefty price tag and no innovation from one year to the next. Time for someone else to have a go at this licence