Destiny is a gorgeous shooter that deftly mixes open-world exploration, co-op missions and head-to-head multiplayer. The layering of MMO-like progression on top of traditional shooter elements is going to thrill many gamers.
Still, there were some aspects of Destiny that could prevent the game from being one of the top releases of the year.
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
I don't think that the story will have much of an impact on whether the game succeeds or not. Don't get me wrong, I love a compelling story, but I am, and I assume most people are, going into Destiny for the multiplayer and co-op.
The writer is a little confused about the nature of Heavy ammo in Destiny, he thinks it's somekind of power-up when it is just a type of ammo @.@
Destiny Alpha convinced me it's gonna be an epic game, just my 2 cents.
I don't understand how anyone could possibly be worried about the story when all we have is an extremely limited alpha.
Also your concerns about the arena are exactly what make it so awesome and unique. That's exactly what will make it stand out instead of the typical, bland matchmaking you would have preferred.
I know it's all opinion but I simply couldn't disagree more.
So let me get this straight, He's worried about story even though he hasnt been truly introduced to a single story character in the alpha at all and he's worried about it ? This of all of them just seems like it was crammed in just to take up space. I agree with his concerns on MP thought from what I've experienced in MP it works out well. I kinda agree on the boss fights, the spider is already menacing due to the damage it does, I think it needs to move more and make the players move around more.
For the author's concerns:
1) Story and voice acting: First off, complaining that Peter Dinkledge sounded bored is very unfair. He is playing a robot. Just because he didn't ham it up like claptrap, doesn't mean it was a bad performance. He sounded like a robot, but did put inflection when the situation called for it...especially during the story mission when he sensed a lot of movement ahead. As for the story, I think they kept the story out of the Alpha completely. It may be a concern, but not because of the Alphs, just a concern in general. We'll see, I guess.
2) Balance. I agree with above where the author either misstated or was confused about heavy ammo. The real balance issue was the vehicles. Whoever got in the tank like vehicle on the moonbase pretty much rolled through everybody else. We'll have to see in the final product.
3) RPG Shooter. I can definitely see where the author is coming from here. But in single player, the same thing happened in Borderlands from time to time. For competitive multiplayer, I sure hope they have some kind of system where level 1 players can't go against level 30, because if the same system is used in the full game as the alpha, that kind of level difference would be a disaster.
4) Microtransactions. There were no hints at microtransactions in the alpha, so that should not be a concern from the alpha. If you are concerned about it, it is a general concern, and shouldn't be a part of an article stating it is concerns raised by the alpha.