Matt of Entertainment Buddha takes the red pill with Project Morpheus. "The first demo I played was called Street Luge, and based on my time with it I really hope it makes some sort of official release for the Project Morpheus, because it’s very well suited for a VR gaming experience. To fully get into a virtual street luge game I was sat down into a beanbag style chair to mimic the feeling of lying on your back. Once I put the Morpheus on the luge illusion was complete as I could look down at my feet as I was lying in the street, and the feeling was pretty radical."
VR veteran Survios is currently working on Alien: Rogue Incursion, so we take a look back at its history of VR works.
Cloudhead Games has announced the VOIDSLAYER update for Pistol Whip, adding three new scenes in June for all supported platforms.
Recent findings in the latest PSVR2 software update, indicates that PlayStation is already starting to implement support for PC.
The icing on the cake would be if Sony / Valve allow for a Steam Link app much like it is for the Quest 3. Likely wishful thinking, though.
Really enjoyed the street luge demo. Hope it makes it into some sort of mini-game collection for the Morpheus.
"I can’t express how intense and thrilling the feeling of zipping down a highway in a virtual world really is. You truly do feel like you’re moving in the virtual world thanks to the Morpheus’ magical powers"
The great Morpheus. We will meet at last.
I wonder how it feels/looks when playing a 3rd person game.
I had a chance to try the Deep Sea Shark demo. Was pretty cool. Wish they had some back stand to stand against. Felt like i was gonna fall over while playing since i was in water with the motion and looking around for the shark. People really enjoyed the Luge demo the most.
The recent comment about how development was done seems to indicate Sony isn't too far from a launch announcement. Having it on the E3 show floor shows those are close to being production prototype. Everything seems to indicate a release date and price at TGS.