110°

The Conduits Online Mode: What It Needs to Succeed

A while back, High Voltage Software released the first trailer of the Conduit. With stunning graphics and action-packed gameplay, the game did, and still does, look like it's going to live up to the hype. The Wii-specific first-person shooter is taking some risks. Sales for these "hardcore" games aren't too appealing, which is why most developers aren't attempting to make games that will really impress the hardcore gaming crowd. But High Voltage is trying to tap into that stubborn, brainwashed, Wii Play buying crowd know as the casuals. If High Voltage succeeds then they will be rewarded with a lot of cash (which they deserve) and more developers will start making better games now that High Voltage proved that there is a market out there for these types of games. But if they fail… well, I'd rather not talk about it.

Not to worry though, High Voltage will make this game right, if they don't miss a few critical components to the game. One of those components being their online mode. Now, High Voltage teased us about this mode in the trailer. At the very end of the trailer, a man with a deep voice says, "Mr. Ford, deathmatch has been authorized." Then whoever Mr. Ford is replies to that by saying, "about damn time." High Voltage just recently confirmed the online deathmatch mode, but there are a few key factors that really make online multiplayer fun and not repetitive. This is where we come in, My Wii News is now going to discuss what the Conduit needs to do in order to have a successful, and more importantly, fun, Online Mode.

Lets get right into shall we?

Read on for more info.

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mywiinews.com
jtucker785829d ago (Edited 5829d ago )

Voice chat is a must!
You can't beat having a laugh with friends in a team deathmatch or a co-op mission while you yell out commands.

And Nintendo is all about social gaming right?
They've got the slit screen, all on one console party sorted.

Why not give online a go?
Or at least give the developers the tools to do it themselves.

Online FPS without Voice chat is NOT social and is an instant Fail.

BrotherNick5829d ago

Being online does not equal social lol.

jtucker785829d ago

I didn't say online gaming equals social.

I'm saying that Nintendo has already mastered the single console party scenario.
If it wants to stay top of social gaming it needs a social online experience too.

And I realise you may be making reference to all the anti-socials you meet whilst online.
Even though Nintendo like to nanny their players (lest their delicate little ears should experience a profanity) there is a solution that can be addressed easily.
Only allow voice chat with users that are on your friends list. That way you can only talk with people that you know and have swapped your cumbersome 16 digit codes with.

TheFreak5829d ago

almost nothing is more annoying then voice chat. teens online on the ps360 that are using voice chat omg want too kill them!!it needs too be lag free like mario kart. yeah that would be nice :)

BrotherNick5829d ago

jttucker78, I'd be fine with what you said, even if not it'd still be fun. Bubbles :)

ItsDubC5829d ago

Honestly even if Nintendo implemented voicechat but restricted it to those on your friends list, ppl would still hate on it because they wouldn't be able to annoy complete strangers w/ racial slurs and Yo Mama jokes.

+ Show (2) more repliesLast reply 5829d ago
GVON5829d ago

I love using the wii-mote to aim and shoot, ( better than sticks anyway)
so I'm interested to see how this game turns out.

phantomexe5829d ago

i don't care what anyone thinks about this game.Its a must buy for me and it looks smokeing hot.This game is make or break for wii fans if it sells well will get more hardcore games, if not....then its more cooking mamas and wii sports rip offs.

90°

Splatoon 2 Shows Off What Wii Shooters Should Have Been

There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.

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jlovesgames.com
40°

Great Games Of Last Generation: The Conduit

Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.

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rustyshell.com
20°

The Bin: The Conduit

Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.

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hardcoregamer.com