"Lower prices would allow us to stop thinking about filler for our games, and start focusing on making the experience just right," says Adrian Chmielarz.
Outriders developer People Can Fly's next game has been canceled after its publishing agreement with Take-Two Interactive fell through.
"the capital group of PCF Group S.A."
If you're getting funding from a group that needs two different ways of Acronyming itself, things will not go the way you want them to.
Outriders was crap. They slapped that game together and threw in a loot system to get players' attention. This game was absolutely jank and the always online nonsense made it stutter like crazy. People Can't Optimize.
I liked Outriders but I could see where the artistic vision was compromised. The way the industry is now, it wouldn't surprise me that upper management would scrap something that didn't pull in money via gaas, mts, or other means.
Wccftech interviewed The Astronauts CEO Adrian Chmielarz to talk about Witchfire, the dark fantasy roguelite FPS debuting soon in early access.
"PCF Group S.A. (People Can Fly) has informed via the current report released on September 23, 2022, that it has received from Take-Two Interactive a letter of intent to terminate the development and publishing agreement by means of mutual understanding between the parties. This agreement pertains to Project Dagger, new action-adventure IP, that has been in development for the last 2 years – under the direction of People Can Fly’s team based in New York.
In addition to the standard provisions parties are to set out detailed terms of settlements differentiating the terms of settlements and the amount of advances received from the publisher for the game’s development to be repaid depending on the model in which the game will be commercialized, i.e., depending whether the game will be self-published or released with another publisher.
The Publisher has also not declared the intention to exercise its option to buy-out the intellectual property rights to the products produced under the agreement."
'and the amount of advances received from the publisher for the game’s development to be repaid depending on the model in which the game will be commercialized, i.e., depending whether the game will be self-published or released with another publisher.'
Yikes, so how do they work around that?
“We strongly believe in the Project Dagger’s potential and are now committed to continue its development within our self-publishing pipeline. The game is still in pre-production – our team is now focusing on closing combat and game loops and migration from UE4 to UE5. ... Of course, we are not ruling out working with a new publisher if this creates a compelling business opportunity.”
They've been hopping around so much the past decade. Epic, Gearbox and then Take Two. I'm looking forward to an eventual Bulletstorm 2.
$65 here in Canada. Price just recently went up. Plus we already have high taxes.
I rarely buy games unless I happen to have built up amazon vouchers.
Theyre too expensive. I will buy a game if I think the multiplayer will be long lasting, or if all mu friends are getting it so I can join in.
Otherwise, I just rent from Boomerang Rentals. Used them for years and saved me an absolute fortune.
I agree
Games are £40-45 ($66-75) for PC from certain publishers i.e. Ubisoft and EA.
Luckily we have steam and a few other online digital stores and legit cd key stores to get the games cheaper for PC.
I always shop around and get the best prices I can for the games I buy especially for AAA games.
It's even more expensive for console games, £55 ($92) for watch dogs boxed version on PS4.
All these prices are just for the normal version as well. You can add £20+ onto the normal price for special editions.
$150-Brazil
Nuff said