So how can one person hope to fit the infinite possibilities of space exploration into a game? Drifter, by Celsius Game Studios, procedurally generates its planets as you explore, trade, fight, and survive in that big ‘ol vacuum we’re all floating around in. Drifter is already available in beta through Steam’s Early Access program, and it’s seeing constant updates and support from the Celsius team.
TouchArcade: Colin Walsh of Celsius Game Studios stopped by the Touch Arcade GDC war room to show off the latest version of Drifter, his long-in-development open-world space simulation game. The game has been in early access on Steam for a while now, but the game is still planned to release on iOS down the road, and he showed off the game running on an original iPad Mini.
It's supposed to be coming to the PS4 & Vita too. I've been waiting for it. Come and get my money.
https://www.youtube.com/wat...
"Drifter is a procedurally-generated open-world sandbox space trading game where the player takes on the role of a spaceship captain. You will make your living through trading goods and materials between star systems, looking for bounties and mining asteroids."
Prior to the PlayStation 4 launch, there were talks on how the new system will be easier to code for and how developers can program ports with less effort.
i think this applies to all consoles this gen. they are just PCs with the same hardware
So much awesome...I'll have another.
I remember playing Starflight when I was in my early 20's. Drifter reminds me of that game. Show me the game and i'll show you my money!