Digital Foundry conducts a performance analysis on Wolfenstein: The New Order
Like the film or television industry, the world of gaming has seen its fair share of reboots over the years. While some of these video game reboots have had
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BLG writes, "There can be only one best Wolfenstein game. Since the franchise’s debut in 1981, the Wolfenstein series has graced our gaming platforms for over forty years. It’s hard to believe, but it’s true! In honor of that legacy, we’re going to list some of the best Wolfenstein games and the worst. That’s right: it’s the Wolfenstein games ranked."
Scheiße! Nein.
Return to Castle Wolfenstein is the best in the series. After that:
New Order
New Colossus
Old Blood
I really wish they'd remake Return to Castle Wolfenstein from the ground up. Easily the best of them all.
Well now
"Overall image quality also looks pretty close indeed between the two consoles: there's a base 1080p native rendering resolution (unfortunately short on anti-aliasing), parity in lighting and texture work and an identical feel to the way the game plays. However, there is one interesting difference - in the comparison above, you can see an area of the game that operates at something in the region of 1440x1080 on Xbox One, while the PS4 and PC versions remain at the native 1080p resolution.
Other Xbox One shots show no upscaling at all, perhaps suggesting some kind of limited dynamic resolution - or maybe it's just a bug specific to this particular part of the game, a cut-scene that quickly segues into gameplay. What's odd is that compared to the carnage seen elsewhere in the game, the scene indicated is relatively sedate, so the notion of a dynamic framebuffer that adjusts pixel-count according to engine load (something we did see used frequently in Rage) seems unlikely. We'll play on and see whether we see any more differences along these lines."
"One thing we did notice was a one-off freezing moment on Xbox One - a spot of tearing followed by a number of duplicate frames. This appears to be an isolated bug: multiple playthroughs of the same area showed no further repeats of the problem and during standard play we see no screen-tear at all on either Xbox One or PS4 versions of the game."
http://images.eurogamer.net...
Other than that good to see both are pretty much locked to 60fps.
So, What's the issue with these sub 1080, and 1080P 30FPS.
The only difference I have seen between them is that the PC and Xbox One can multitask while running it, while the PS4 does not. Besides that they are pretty much identical.
All the tech mumbo jumbo aside the game still looks better than the PS4 version. This is truly a case of perception is reality. Whether in static or dynamic images the XB1 version looks slightly better.
Game looks great across the board on all versions. Deal with it fanboys.