MTV Multiplayer details the process in which a developer would receive royalties from those who publish their game. The amount and overall any amount of money they receive is sometimes based on the score based off of Metacritic.
"Here's the way it works: a game publisher agrees to finance the work of a development studio and includes a stipulation that certain bonuses or royalties won't be delivered unless the game achieves a certain Metacritic score. If you're that developer and you agree to that deal, you better hope reviewers give you a fair shake, no?
One developer, who asked not to be named told me about an instance in which their company didn't receive royalties for a game that sold more than a million copies. The reason was because - as had been stipulated in a contract with the publisher - the Metacritic score for the game was too low."-
"While the 20 year anniversary edition of Nordic Game, NG24 Spring's homepage on 21-24 May in Malmö, Sweden, is getting closer, the organizers announced that more than 150 speakers are now lined up for the show." - Nordic Game.
The gaming industry has drifted away from offering full-fledged games to putting unfinished titles that are jam-packed with microtransactions on the market.
It's not the fault of the gaming industry. Gamers were told what was happening, were warned about where this would lead, did nothing, and now are acting like it's the fault of publishers that they kept buying these games and investing in MTX. If only those gamers at that time felt as strongly about these things as they do Helldivers 2.
This is what amazed me the most when playing hours upon hours of stellar Blade version 1.00.00 no bugs, no crashes, no sudden drops in frames, no screen tear, no falling from the world, just a complete package on a game under 50GB.
I think Korea will play a major role in gaming in the long run , because they're releasing banger after banger.
Still pretty common to find if you stay away from the AAA publishers, in the last 10yrs ive probably only bought like 3 games combined from EA/ACTIVISION/UBISOFT. Even now i still buy games that work right out the box perfectly fine. Just recently got like 6hrs into Alone in the Dark, and not a single sign of any of that bs, really enjoying my time with it.
And we as gamers have to accept our role in that. Constantly never being satisfied. Constantly demanding more while paying less. Constantly demanding better frame rates, better graphics, more modes and faster faster faster…. Then review bombing the product when a demand isn’t met. Meanwhile those same demands are making games more difficult, complex and more expensive to create than ever before, on shrinking timelines that burn out employees and make their lives miserable.
You wanna know why so many games get delayed? Cuz the original release dates weren’t realistic to begin with, but you can’t tell a gamer their game is further away than they want to hear. Some dev or game designer will be threatened physically. That builds even more pressure and rushing. We are officially squeezing water out of rocks and still complaining about that how hard you have to squeeze the rock be just waiting for rain. Most of the time we take it out on the developing studio, when it’s the publisher making the calls.
All you need to do is read the comments on most websites and social media to see how toxic, entitled and petty the gaming community at large is, and realize how that transforms into impossible expectations on the parts of game makers.
This is one battle that gamers have never won, hahaha. They were parading recently for their "win" against Sony. Where's the energy for this one, guys? LMAO!
"The most important games event of Latin America, gamescom latam, has unveiled the finalists for its flagship award ceremony, the gamescom latam BIG Festival, which celebrates the best in the global market of games." - Gamescom.
So what! Stop complaining. Publishers should be held to high standards. Make a crap game, get crap pay. However, I think sales should also be taken into account. If your game gets bad reviews but sells like hotcakes, you should be rewarded as well.
” Gerstmann told me. That’s something that really troubles me… When I’m sitting down to write a review I’m never setting out to think: ‘I am taking food off this guy’s table.’”
yeah Jeff... a bad review might cost someone money... maybe even there job. hehe
My position on this is, whether or not publishers should really base developer royalties on the score they receive instead of the amount it sells. But at the same time, what if it were vice versa?
What if a REALLY great game by everyone's standards sold abysmally. Even if the game was a hit right from the gates, due to a stipulation in the contract, they get nothing, even though the game could have sold bad due to bad marketing, horrible release timing and the like. This would be the opposite of whats happeneing.
What if a HORRIBLE game made it out into the public, but sold over 500k for whatever reason, possibly to the best Marketing in the world, and maybe alittle of brainwashing. Should the developers get royalties in which they might assume that they can keep bringing out crap games?
It makes me think that stipulations like this needs to be reworked.
must be Kane and Lynch: Dead Man.