Rhys from Awesome Games writes: 'Few games perfectly define the term “cult classic” in quite the same way Rez did. What can only be described as a rhythm action shooter was originally released on the Dreamcast and PlayStation 2 in 2001, and was developed by Tetsuya Mizuguchi, now of Q Entertainment. Mizuguchi would go on to design games like Lumines and Child of Eden, but Rez is arguably the game that put his name on the vast map of gaming.'
Now that Rez is 20 years old in North America, it is worth looking back to see what made it such a one-of-a-kind experience.
Got it on the Quest 2. The actual area created for VR still blows my mind every time I play it.
An interview with the famed creator of 'Rez', 'Lumines' and 'Space Channel 5'.
I'm probably the only one who genuinely liked Child of Eden (of course Rez is better though). I hope we see a full VR rhythm game from him next,
In celebration of Rez Infinite’s recent VR release, now is a perfect opportunity to take a look at the legacy of this strange and wonderful game.
Thoroughly enjoyed both Rez & Child of Eden despite their simplicity gameplay.
It's a shame that they didn't sell well. I would've love to see another style of these games on the new consoles.
I actually still play both games every now & then. :)