Right now is an exciting time not only for Insomniac Games, but the video game industry as a whole. The new generation of consoles has renewed developers’ enthusiasm towards open-world games. Insomniac Games is venturing into the open-world genre with the colorful, frenetic action of Sunset Overdrive. Insomniac president and CEO Ted Price discusses the studio’s foray into the new space, developing for the Xbox One, and lessons learned from its first multiplatform title Fuse
Does it still hold up in 2024?
We've still got a few months to go, but October marks the 10-year anniversary of this Insomniac Games title, with the developer having since moved on to work on the Marvel's Spider-Man games for PlayStation. It was assumed that Sunset Overdrive might make its way to other platforms eventually, but that hasn't happened as of yet.
So beloved that it sold so well that there's a sequel and Insomniac never had the opportunity to go back to Sony to develop games exclusively for Sony.
Not beloved enough for Xbox owners to buy it apparently, Xbox was the worst possible audience for that game.
Insomniac: “We went with Microsoft because we want to own the IP so it’s ours”
Microsoft: *owns publishing rights preventing the studio to re-release the original game, make a remaster, remake, any DLC, massive expansions and multiple sequels on other platforms*
The logic is just…I never got it
Owning the IP was Insomniacs main defence when they announced they were making a game exclusively for MS and yet they’ve ended up “owning” an IP they can’t do anything with.
If they went with Sony like normal you might have seen a sequel by now.
Sadly this may never get the proper fps update it deserves on XB (or even PS) but I now play it on steam and it definitely feels better at 60fps than it did at 30. Its a fast paced game... you need that 60fps in this one.
For those who don't have time for massive open worlds or role-playing games with epic tales, these 15 games are worth checking out.
Gamingbolt writes: "Insomniac Games has enjoyed commercial success on a level it had never seen before with its Marvel’s Spider-Man games, but not all of its titles in the last decade or so have seen eye-watering sales. In fact, specifically where Sunset Overdrive is concerned, the money the studio has made off it is quite negligible, to say the least."
Not gonna lie... looking at the IG roadmap I was fully hoping to see SSOD2 and Resistance reboot on there. The first SSOD was fun. It definitely needed the benefits of a 60fps mode and I was expecting there to be some sort of patch or FPS boost support when played on SX. Sadly... that ship sailed, but Sony gave me hope they would do the game justice. It really is a fun game that deserves to be played.
If it were on PlayStation it would’ve sold better. Being a Microsoft exclusive was a mistake.
"where Sunset Overdrive is concerned, the money the studio has made off it is quite negligible, to say the least."
I'm sure that big platform jump had nothing to do with it right? Pull a Rare, win Rare Prizes.
Re. R&C and the 8 million, I wonder if hitting PS+ Extra hurt its legs? Good get for the service, but did it eat some sales?
Its good to know that they learned a few lessons from fuse. All that knowledge will definitly help make sunset overdrive a better game.
I like how he learned that bland/generic looking games won't sell themselves like they thought it would with Fuse.
i hope they learned thier lesson, and start making ratchet and clank for ps4, "into the nexus" was fantastic but wasnt as big as CIT.
Just don't blow a fuse with this game.
:I
I want the old Insomniac back not those creeps that made fuse if you know what I mean.
Insomniac lied to me a few years ago. I asked them on twitter if they were working on a xbox exclusive and they said "we are not" . They lost my respect after that. I was a huge resistance fan. This looks good though. I wish them luck.