Yesterday, Activision confirmed their new IP Destiny’s development and marketing budget was to be $500 million.
That’s half a billion dollars to create and market a single game.
For a while now, video games have been rising inmainstream cultural relevance. Equal, if not more so, than that of the big screen. With games now reaching production and marketing costs rivalling that of Hollywood’s biggest blockbusters, can we now start comparing the two even more so than ever?
There are definite comparisons within the industries: movies have their theatre filling blockbusters, games have their AAA mega hits; both also have their small independent masterpieces that receive critical acclaim and boost the careers of all involved. But development, marketing and consumption of the two mediums are still very different.
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
I agree with you, that games have made it up to the level of Hollywood if not more with the recent 500 million budget for a single game alone.
Spending that much on development and marketing, that screams more and more bloat. It's kinda sad, when you know that lesser developers don't spend that much on quality games.
Something could be said for MMO's built for long term investment, but Destiny isn't an MMO. Even if it was, that amount of money would be headless.
If I was a company I'd much rather spend 500 mill on a movie than a game. A movie has so many opportunities to sell (theatres, disc, digital, rental, netflix, TV for decades). If a game flops there not much you can do to at least break even.