Armchair Empire writes: "A joint venture between Polish-based developer Metropolis with IMC, which lacks traditional game publishing experience although it has a public relations background, THEY is ignoring the usual big publishing house pathway to the store shelf – for now. The game was first displayed in 2007 and its announced gold date of Q4 2009 may have THEY still find its way into a well-known publishers clutches by then, especially when it comes to a North American release. But at this stage in its development, if THEY can provide the unique gun upgrade and trading/selling aspect along with its as-of-now impressive visuals while giving gamers an engrossing and long-lasting single-player game to go hand-in-hand with a strong (but currently completely unknown) multiplayer, THEY might be able to stand out from the usual sci-fi/military FPS fare no matter how unknown its current developer/publisher may be."
CheatCC says, "They say the weather will be bad tomorrow. They say the war overseas is heating up. They say the economy is worse than it ever has been. Well, we finally know who "they" are: game delays! … Or killer robots controlled by ghosts of aliens. You know, whatever makes more sense."
Gameplayer has gone hands-on with new FPS They, detailing thier thoughts in this extensive article. It includes a list of some of the unique features the game will have, including the ability to customise the skins of your weapons for online play.
"IMC actually hopes to see some Forza 2-style designs being born from this aspect of customisation, with clans developing their own gun type and also special weapon skins being awarded to online tournament winners. There's still a long way to go, though, and while customisation is clearly They's USP (unique selling point), it is the story and tension of its single-player experience that will ultimately make or break its chances."
This game is under so many radars right now, but that'll change soon. My hope for multiplayer is that you can take other people's weapons like trophies when defeating them, that would be so awesome.
Edge writes: "It may be buried beneath the influences of other games, but there could be more to They than a sense of déjà vu.
It's an easy one to kick – a lesser-known Eastern Bloc developer; a nuts-and-bolts shooter with a silly name; a number of elements that echo successful titles of the last few years. The crumbling, desaturated city can't help but leave you in mind of Gears Of War. And then there is the giant, segmented tower that stands above it – which could be generously described as a reference to Half-Life 2's Citadel. You may even think you remember some of the enemies from Final Fantasy: The Spirits Within, or the spooky kid from FEAR."
I honestly don't know what to think about this game. I mean I love the weapon customization and the creatures look pretty cool but eh I don't know. I'll wait for more gameplay vids.