Gamereactor sat down with David Georgeson from Sony Online Entertainment and Stéphane Bura of Storybricks to discuss the ambitious plans surrounding AI in Everquest Next and Landmark.
Georgeson explained to us that: "AI is becoming incredibly predictable and a lot of the time static in these games, and our whole goal, what we wanted to go with for Everquest Next, was to make an ever-changing world that was dynamic and reacting to what the players did. And to be able to do that we had to develop a very, very different kind of system."
We also asked Bura "what is an orc's life?", to which Bura explained: "So the reason why we wanted to make something more dynamic is that we don't play through a single scenario, you play the world, a living world, in which orcs do stuff when you're not chasing them and killing them, so that it gives context to what you're doing to them." He then went on to explain how the player can affect the emotions/needs of the NPCs in the world around them, and how that feeds into creating a living world.
Let nostalgia take you back to the lands you once roamed until they were cruelly taken offline and away from us. MMOGames list the top 10 MMOs that died and left us with a hole in our hearts.
I agree when it comes to The Sims Online. That game was really fun and nothing has even come close to it. I still crave a new Sims with online multiplayer. Blows my mind they haven't done anything like that since The Sims Online or even The Sims Bustin' Out on PS2.
Take a break from the sun with our pick of the hottest MMOs for the summer months. Who needs time in the daystar anyway?
No Final Fantasy XIV mention eh? I've been on and off between patches for 2 years and its been a wonderful game.
EverQuest Next was cancelled last month almost as an afterthought in a blog post by Daybreak president Russell Shanks, to the surprise of no-one. What is surprising, however, is the strange malaise that led to it and the hopeful solution.