After going hands-on with the upcoming Ubisoft title Tom Clancy's H.A.W.X., IGN wrote the following.
"Coming this September to PC, PS3 and Xbox 360, HAWX offers up intense -- and often deadly -- dogfights and a true challenge for those wishing to prove themselves to be Top Gun material. Using GOI satellite data, Ubisoft is able to ensure the areas you fly over are the real deal. When we took to the skies to battle an onslaught of MIGs in Rio De Janeiro, the entire topography was exact to the real life locale. And yes, even the famed statue of Jesus was standing, arms outstretched, at the mountain top. And no, we did not try and shoot it down. Ubisoft describes the use of GOI data as "flying over Google Earth on crack." We're inclined to agree.
If you've grown used to Ace Combat or any other flight sim, jumping into HAWX takes a bit of an adjustment. The biggest departure from other flight combat games is the use of pilot assistance. With the assistance on, the computer in your plane will place some limitations on your movements to prevent you from stalling. It also allows you to use some additional technology -- the most useful being the ERS system, which we'll get into in a moment. The camera with assistance on follows close behind your plane giving you a perfect perspective for targeting enemies."
There's a new 'Deal of the Week' up on Xbox Live this week and this time you will be able to pick up some great Ubisoft Tom Clancy titles on the cheap until July 29th.
PSX-Sense writes: Last week there were rumours that Sony are introducing Essentials for Sony´s console, suchs like previously done on the PSP. Now the first PlayStation 3 Essentials and prices are announced. Get all the information trough the link.
Well, I don't know if it also works like this the other way around but here goes; When a US price is revealed, they just use the swticheroo and replace the $ with € sign. American price might just be $15 :)
I dont know but... It look something made up by ubisoft, the list contain only ubi titles.
For more than 15 years, Tom Clancy has presented the gritty, realistic counterpoint to most action games' abstract ideal of combat. This is the history of a franchise that has reveled in contrarian design, and in doing so has changed the landscape of digital war.
I want to get excited about this, but IGN needs more salt than VGChartz these days.