30°

Final Fantasy XIV: A Realm Reborn for the PlayStation 4 is “Like a Dream”

"Since Final Fantasy XIV: A Realm Reborn went into its beta-phase earlier this week for the PlayStation 4, numerous subscribers of the MMORPG were concerned as to how the game would transfer onto the console. Well, we have good news to report in accordance to that; the folks over at Destructoid were able to comment on their perspective of the brand-new PS4 version (which is still in the throes of beta but will open to the public on Apr 11 for early access and Apr 14 for everyone else.) And so far, every word in regards to the switch has been met with undivided praise."

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gamerheadlines.com
derekac7703704d ago

Glad I got to this article before the trolls got here.

I played beta phase 1 and 2 and because I had time left on my subscription I was able to play my existing level 50 summoner in beta phase 2. Let me start by saying this game runs at a crystal clear 1920 by 1080p @60fps. When surrounded by 20 or so people the fps does not budge and continues to surprise me. The ps4 version competes with expensive high end pcs and I am proud to say I will be taking my keyboard and mouse to the ps4 version. The controller works well and I am surprised on the touch pad also; when it all comes down to it nothing is like key binding and ps4 gives it's players the opportunity to do that. The game as a whole isn't perfect and will grow and get better as patches come but when it comes to quality and picture and fps this game gets a 10/10 from me.

110°

Final Fantasy 14 Announces Payment Changes For Some Users

With five weeks until Dawntrail enters early access, Final Fantasy 14 announces some payment changes that will affect specific users.

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gamerant.com
140°

Square Enix Is Going Multiplatform; The Layoffs & Its Past Don't Inspire Confidence

After its latest games didn't meet sales targets, Square Enix is going multiplatform but the company's track record isn't convincing.

Scissorman14d ago

Square Enix been multiplatform for decades, a few exclusively-deals doesn't make them any less multiplatform.

fr0sty14d ago

Nor is selling their games on a console with only 25 million install base going to bring their sales to where they hope they will be... Unless they somehow manage to dumb down FF7 trilogy to work on switch, they aren't going to have much luck. They already released it on PC, after all.

anast13d ago

Where are you getting that number?

SegaSaturn66913d ago

It kind of does, giving preference to a certain platform by timed exclusivity. Console ports generally feel superior. Legend of mana PC port extremely broken

neutralgamer199213d ago

Sega

It doesn’t when square themselves didn’t want to fund the development of remake. It’s only after the success of the 1st they realized their mistake but now contract is signed. If it wasn’t for Sony there would be no FF7 remakes. Same goes for silent hill 2 with Konami. They don’t want to fund AAA budget. Companies like PlayStation and Nintendo get blamed when in reality they are saving some of these franchises

Remember sega didn’t want to fund bayonetta and epic games didn’t want to fund another gears of war. It’s easy to blame console makers but they are the ones taking the risk and paying huge upfront costs without seeing the final product. FF7 remake trilogy won’t be coming to Xbox now or in the future. PlayStation and PC is what square signed up for. Sony paid them more than they would make from Xbox sales.

ravens5213d ago

I just wonder when everyone is going to demand that the Square Enix exclusives with Nintendo come to PS and Xbox. Or it's just the PS exclusives that matter lol

phoenixwing13d ago (Edited 13d ago )

I'd love for the nintendo exclusives to come to pc or ps5. They'd actually be playable then.

neutralgamer199213d ago

Raven

Exactly and that’s where square enix does more exclusive than any other platform. Gaming is square has always been very unrealistic with their sales expectations. Remember when tomb raider reboot sold 7.5 million and square said it wasn’t enough. They need to spend less on development and have more realistic expectations from sales.

And those thinking games being not on Xbox makes a difference don’t understand we have a decade plus of data showing square enix games having less than 20% of their multiplatform sales on Xbox (final fantasy series) and Nintendo consoles aren’t strong enough to run any current games. Nintendo switch should be as strong as Xbox one x atleast but we all know that’s most likely won’t happen

RoadRacer13d ago

@raven

thing is, as neutral said in their comm, the switch isn't strong enough to run flagship SE games
i think what SE does is, it makes unique games for switch only so that it has something for that console too. Thats where all the "underlined sans" rpgs go to mostly

maybe things will change when Swtich 2 drops cuz that's gonna be as strong as ps4 afaik from the rumors flying around

TheGamingHounds13d ago

@Scissorman

Your point is valid enough but when the icon of this company is limited to one console in timed-exclusivity, it means the company has crossed the line. By some degree at least

All things aside, Square itself stated "aggressive multiplatform strategies" so we all know what it's talking about

Scissorman13d ago (Edited 13d ago )

Then the headline should read "Square To Drop Exclusively Deals in Pursuit of A Sweeping Multiplatform Strategy". I don't recall this argument when Square Enix released Bravely Default, Octopath Traveler, and Triangle Strategy on one platform. And even if FF is the icon, not all of its titles have gone to one platform. We're talking about three games, one of which is already on PC. Did Square suddenly go 'multiplatform' after it released subsequent Tomb Raider sequels on more than just the Xbox? It's just a silly way of putting it.

+ Show (1) more replyLast reply 13d ago
TheGamingHounds13d ago (Edited 13d ago )

SE needs to go all in optimization. Broken PC ports won't help its case, especially with big releases like mainline Final Fantasy

Asterphoenix13d ago

It's actually simple. What doesn't inspire confidence is Square allocating their budgets on the wrong projects such as Forspoken, Avengers, Babylons Fall and Foamstars.

Square has always been multiplatform since PS3/360 days which 80 % of their games are. People kick up a fuss over PS exclusivity but not Nintendo which has more exclusive projects console exclusive from Square.

FF16 has done ok but not enough to fix the blunders that the past mistakes Square has made with some of their projects. FF7 Rebirth is unclear we'll see a PC release for sure so it's hard to say so far not as good as they would of liked.

Then again unrealistic expectations. If it weren't for Sony these games would at least had another 2 years development time. So some people need to be realistic in that regard.

Scissorman13d ago (Edited 13d ago )

It's the blunders that set those expectations so high. If you remove those from the equation, I bet the sales numbers would be more than stellar. Square believes it's okay to release a pile of risky, middling, garbage because the big boys will ultimately subsidize the cost. Don't worry if Forspoken sells poorly, FF16 will surely sell 10 million copies to balance that right out. Oh wait, it only sold like 4 million. Well that's a disaster. Meanwhile games that sell 2 million units with comparable budgets are deemed successful.

thorstein13d ago

I would also add that FFXVI, which I loved has a hint to one of their biggest problems: the number 16.

It's a great franchise, but that's all they've become known for. Dragon Quest is my favorite all time series but it's like they don't know what to do outside of those two IPs.

Valve never makes trilogies. The idea is that they don't want to become stagnant. Gabe Newell hates the number 3.

I can't imagine their talent wouldn't want to try a new RPG.

RoadRacer13d ago

Square Enix just really need to revise its expectations. Maybe consider a change in strategy on dev end as well. Multiplat will help for sure but only good games that are marketed well will sell

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350°

Square Enix Preparing for Layoffs in U.S. and Europe Amid Heavy Restructuring

In a town hall that took place on Monday, Square Enix president Takashi Kiryu reportedly confirmed imminent layoffs in the U.S. and Europe.

17d ago
lelo2play17d ago (Edited 17d ago )

Square should ask Sony for more money...

Outside_ofthe_Box17d ago

Square should ask Microsoft to buy them out...

FinalFantasyFanatic16d ago

@Outside_ofthe_Box,
So that Microsoft can close down the studio after doing nothing with them? Right...

Outside_ofthe_Box16d ago

@FinalFantasyFanatic

That's exactly my point...

gleepot17d ago

Sad but true. It's the consequence of a shift in player habits, massive overhead, and out of control budgets across the industry.

blackblades17d ago (Edited 17d ago )

What did NA and EU did anyways? Just translate or something? I would say it might help them get back to there roots but DK.

Hofstaderman17d ago (Edited 17d ago )

Actually, you are correct they play a hand in localization especially in Europe with the many languages. That and marketing.

nommers16d ago

Marketing for SE has been poor lately so these layoffs make sense if true.

Profchaos16d ago

Yup videogame crash 2024 edition

_Decadent_Descent16d ago

Hope so. Industry needs a good crash to shake it up again.

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