220°

DirectX 10 graphics possible on consoles, WiC dev says

DirectX 10 graphical effects are possible on the consoles, given enough time and resources, the developer of the Xbox 360 and PS3 versions of PC RTS World In Conflict has said.

Speaking in an interview with VideoGamer.com, Petter Sydow, VP of Development at Swedish developer Massive Entertainment, revealed that the team has managed to replicate "some" of the DirectX 10 effects seen in the PC version, but doesn't know what features will make it into the final release.

Sydow said: "At this point we've managed to replicate some of the effects, but I don't know what features will make it into the final release. Nearly all of our DX 10 features are possible to do on the consoles if you give it enough time and resources, so we'll keep on working on them and see what happens."

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videogamer.com
Fishy Fingers5827d ago

Direct X 10 is not possible on consoles, you can "replicate" some of its features, but not all.

Dx10 is also still in it's infancy, it will progress and develop far beyond anything possible of the current generation consoles.

Snoozer2825827d ago

Yea, considering that DirectX 10 run's pretty abysmally at the moment on even the most advanced PC, it's a long way off.

power of Green 5827d ago

You should get a job in the field sence you know better.

LinuxGuru5827d ago (Edited 5827d ago )

If you understood the title correctly, it means DirectX 10 STYLE graphics, not necessarily using the DirectX 10 API.

Regardless what you say, that's what the meaning of the phrase in the title is.

Also, I didn't add words, I just came away with the correct meaning the dev was trying to get across.

Fishy Fingers5827d ago (Edited 5827d ago )

If i understood the title correctly?? You mean if I add words like yourself?

Anyway, I read the article, not the headline, this is just the developer trying to "big up" console gamers. Consoles can NOT compete with a top spec PC when it comes to visuals. Anybody with the slightest PC knowledge knows this.

Some of you seriously over exaggerate the possibilities of the consoles.

@P.O.G, I do work in that field thanks, I don't comment unless I know what I'm taking about.

Ghoul5827d ago (Edited 5827d ago )

in fact dx10 features are only possible on the ps3 cause its an open system with opengl you can code wichever gfx you want its not bound to the premade library.
on the xbox you can only use the dx level build into the console.

its a 2 sided blade as the
360 dev gets faster and easier that way but also limited
ps3 gets more flexible and open but also more work intense

power of Green 5827d ago (Edited 5827d ago )

Maybe you're worried one console could pull it off over the other hence the "know it all" dismissal of the notion.

http://www.n4g.com/dev/News...

DARKKNIGHT5827d ago

x10 barely just cam out..........its not even optimized to run on a high spec machine.

in a year or so this will be irrelevant. as a much better/efficient method will be used.

windows 7 and dx11 should be out or hyped around a year from now as well.

peksi5827d ago

Yeah when microsoft is done with their optimizations my Windows start up will take 1 hour and ready to be reinstalled.

Pain5826d ago (Edited 5826d ago )

and its in PS3 .

+ Show (6) more repliesLast reply 5826d ago
LinuxGuru5827d ago (Edited 5827d ago )

The PlayStation 3 uses OpenGL, so it can do anything Direct X can do, faster and more efficiently.

Just look at Killzone 2.

The lighting in that game surpasses anything seen on any console or PC.

And, from a technical standpoint, that's fact.

http://i16.tinypic.com/4lzu...

@ below

Thanks for the intelligent reply.

Physics-wise, the updated Geomod engine that will be in Red Faction: Geurrilla is leaps and bounds beyond Crysis.

Crysis has good physics....but....not so much anymore.

Also, with tech like DMM and Euphoria....Crysis isn't really still standing as the technical champion anymore.

Oh yeah, and DX 10 (for crysis, at least), pretty much just adds god rays, caustics (underwater distortion / reflections), texture depth, and better contrast levels with HDR (as you pointed out).

+bubbles kleptic

Kleptic5827d ago

it is still unknown how crazy KZ2's lighting overall is...Crysis has a crazy awesome lighting engine also...but mostly in terms of just being able to create a staticly photo-realistic environment and nothing more (I understand that it has time of day changes implemented as well)...Killzone 2's focus is more on over the top, movie-like effects...the muzzle flash creating dynamic shadows around other NPCs and the environment has never been attempted before...that in itself is enough to put it at the top of the list in terms of impressive lighting right now...

Geurilla and Sony tried something entirely different with Killzone 2 also...they outsourced the lighting aspect of the engine immediately during art asset building...a team of roughly 75 non-guerilla devs, with help from SCE, built the proprietary lighting engine (which had heavy impact on the the EDGE dev-kits also)...and the rest of the game, visually, has been built around the lighting engine...

which is overall more impressive is still up in the air...we have seen about 30% of 2 levels of KZ2 so far...but what has been shown is as impressive, and much more in some areas, than anything shown before it...

but physics wise...Crysis still has a very large step ahead of anything on the horizon...what a lot of people forget though is that the physics in crysis have nothing to do with DX10...the DX10 effects are actually pretty subtle in some areas (foliage textures and density look better, lighting is a bit more intense HDR wise, and water looks vastly superior, but that is about it)...

peksi5827d ago (Edited 5827d ago )

OpenGL was developed 1992 and originally utilized in professional 3D applications such as I-Deas already around 20 years ago and been developed since. You do not discuss limitations of the OpenGL API, only the limitiations of the hardware available.

Even when OpenGL was available to Windows environment MS decided to make their own DirectX. Along with DirectX came talk of updates, bugfixes, new features... the usual MS crap us normal mortals have to live with.

TheIneffableBob5826d ago

Your image you linked to is inaccurate.

The only real-time OpenGL picture on there is the NVIDIA Human Head demo. The rest are pre-rendered.

Bolts5827d ago (Edited 5827d ago )

Hell if games like Halo 3 and Gears 2 can't do native 720p then Direct X10 sure as hell isn't coming to the console.

As for Crysis, it isn't about the lighting as much as the texture size. Crysis textures are HUGE. They're ultra sharp and if you play on "high" then everything is set on high. There isn't any low res textures anywhere like they would be in a console game. This kind of detail is impossible on a console with 512 MB RAM.

LinuxGuru5827d ago

Please understand it's all relevant to developer skill with a given API and hardware.

JoelR5827d ago

developer skill
streaming textures
deferred rendering...
all make DX10 effects possible ... technical trickery > most computer issues.

Gumball195827d ago (Edited 5827d ago )

A console can not compete with a top spec pc on visuals, that is the true, i have some games on pc that i've on console like Crysis, assasins creed, gears of war, rainbow six, dirt, grid demo, call of duty 4; and all that games are better visuals than any other console.

But the price of a good pc, or a good graphic card isn´t the same of a console.
Consoles can run smooth without any break, and i prefer a console from a pc when talking about online service.

I play all this games on console and Pc and my computer does better graphics i play all the games i mentioned on maximum and with AA at 1440x900 16:10 resolution, but i still prefer from far away the online of the games on xbox 360.

The directx10 it will be possible but they need time to develop it well on pc's and then on consoles.

LinuxGuru5827d ago

The dev means that graphics can be done in DirectX 10 STYLE, not actually using DirectX 10.

Bolts5827d ago

That is not news. Some games like Uncharted and KZ2 are already doing this. Even DX9 games can replicate some of the DX10 effects.

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170°

Ubisoft gives 3 FREE games through Uplay during Happy PlayDays

Starting today (18.00 hours) until 23 December, players will download free World in Conflict (including expander Soviet Assault), Assassin's Creed IV: Black Flag and Watch Dogs for PC via Uplay. More ...

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gamerknights.com
Xerneas2325d ago

AC: Black Flag is a masterpiece.

Null19802325d ago

I've collected quite a number of free games on UPlay. I can't say I'm the biggest fan of its bloated platform, but they have been pretty generous w freebies if you've kept up with their mailing list over time.

180°

Direct2Drive $5 Sale Goes to War

D2D is onto the fifth and final week of it's 5 Year Anniversary $5 Game Sale, this time giving several war titles the Lincoln treatment.

Highlights include 90% off Battlestations: Pacific and over 80% off on titles Company of Heroes Gold and Supreme Commander Gold.

Ten games in all fill the war list, with 20 other titles from all genres still being offered at $5 including Bioshock, Mount & Blade and The Chronicles of Riddick: Assault on Dark Athena.

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examiner.com
kr90915322d ago

WOW! COH: Gold and World In Conflict: Gold for $10 is a STEAL! I already have the Original COH but none of the expansion packs so this is great!

KentBlake5322d ago

Too bad D2D thinks the world is only USA, Canada, UK and Mexico. These region restrictions are an invite to piracy.

Pandamobile5321d ago

There's limitations and certifications you need to get to sell stuff in europe.

Todd Howard5321d ago

Yep no Bethesda games discounted which shwos how good they are.

20°
7.8

Worth Playing Review: World in Conflict: Soviet Assault

Worth Playing:
World in Conflict: Soviet Assault is a little difficult to score because there are two different versions of the game that cater to two very different crowds. On one hand, you have the $20 expansion pack, which adds six campaign missions and two multiplayer maps. The other version costs $30 and includes the original World in Conflict. There are clearly two audiences being targeted here, and the more loyal one seems to be getting the raw end of the deal. The six new missions are not worth $20, and aside from the six additional missions, Soviet Assault changes nothing else in the World in Conflict formula.

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worthplaying.com