Papers, Please's creator has recalled how his game was recognised by border inspectors at Heathrow Airport.
Lucas Pope, who won a BAFTA for Strategy / Simulation last night (March 12) for his game about border control in a fictional country, recalled the "surreal" moment on the way to the ceremony.
"It wasn't directly, 'Hey, you're Lucas Pope', but he asked me what I was doing here, they ask you what your purpose of coming to this country is," he told Digital Spy at the ceremony.
"He said, 'Oh, why are you coming to the game BAFTAs?' I told him I had a game that has some nominations. After asking which game, I explained it was Papers, Please, a game about your job exactly.
"The guy next to him - there's two guys in a booth with a divider - was fixing some computers, serving someone else, and he said, 'I have that game'.
"The person who was taking care of me then said, 'That's the game with the old graphics? And you become more and more corrupt?' So he knew the game as well! He asked me where can you get it.
Stop (or profit off) your border's contraband!
BLG writes: "Dystopian games are more relevant than ever in a day and age when the world seems to be getting progressively bleaker with each passing year. But dystopian fiction, in general, isn’t trying to make us depressed by showing us how much worse things could get. Rather, the point is (usually) to serve as a cautionary tale, and there’s perhaps no tale more cautionary than George Orwell’s 1984."
A game that should absolutely be on this list is Disco Elysium. That game is wildly deep in the field of its take on social issues, politics, religion, morality, and the internal struggles of the human psyche.
I love dystopian settings in general. We happy few is an excellent game. It is basically a mash up of 1984 and the other dystopian classic Brave New World. The drug 'Joy' is essentially 'Soma' from Aldous Huxley's novel.
Orwell was surprisingly engrossing. I enjoyed it quite a bit more than I expected. I bought the sequel on Steam but haven't gotten around to playing it yet.
Don't need a game to experience Orwell. Real life follows it pretty well.
It is not only through paperwork and armed guards that Askrokia maintains its power, but from the way it controls the player’s limited and valuable time.