Dan Curtis of WhatCulture writes: What are the 10 stupidest ways we’ve all died over and over again in Dark Souls? Sometimes your own worst enemy in this game is your own fingers, betraying you and forcing you into a death that so could have easily been avoided. Of course other times in the game your own worst enemy is the brutal game designers who crafted such a wonderful abusive masterpiece.
Join us on an adventure through Lordran as we remember fondly all those times we died and chucked our controllers around the room in frustration.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."