One of the most critically acclaimed and fans of late RPG landed with the second part. Dark Souls 2 has everything fans had hoped, and although there are not many new developments, the most important remains intact: its brutal and devilish difficulty.
Several changes and enhancements with respect to the first delivery will happen. The hardcore fans erupted in fury when the director said the title sequel would be "more accessible", but be quiet: Dark Souls 2 remains as difficult as ever, but this "accessibility" means that some situations are easier to cope as before. For example, teleportation between different areas is available from the beginning, which we will be forced to use.
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
TheGamer writes, "Some weapons resist the test of time."
The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”