40°

WiiWare Releases for May 19, 2008

After WiiWare launched last week with a healthy dose of new titles to kick the service off in style, it looks like Nintendo is keen to settle into a Virtual Console-alike routine of offering just a few new downloads at a time. This week sees the release of Koanmi's Critter Round-Up and Hudson Soft's Star Soldier R.

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nintendic.com
7.0

TotalGaming: Star Soldier R review

TG:

"I can only hope that Hudsonsoft are testing the water with this release, and will put out a full set of levels should Star Soldier R prove to be a success.

While Star Soldier R is still a good purchase at only 800 points, the decision to release such a game so brief is an odd one, like Warner Brothers only putting out half a film or JK Rowling only writing half a novel. Very, very strange indeed."

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totalgaming.co.uk
10°
8.0

Worthplaying Review: Star Soldier R

During the PC Engine heyday (known as the TurboGrafx-16 here in the U.S.), Japanese gamers were treated to annual "caravan" competitions, which were hosted by Hudson. These travelling competitions bussed from city to city across Japan in a special yellow bus that highlighted upcoming products as well as a special tournament title. These caravan titles were often time-limited, with the goal not being completion of the level but earning the highest possible score in a limited amount of time. While hardcore fans are no doubt familiar with the caravan titles, most U.S. gamers haven't had a chance to experience them until now.

Star Solider R was the star of the show at last fall's Hudson Caravan, and it is one of the first titles to debut on the newly launched WiiWare store. Because it was designed as a tournament style game, Star Solider R is much shorter than a typical shooter - the longest game mode is a mere five minutes - but what it lacks in length is more than made up for in depth of play.

On a superficial level, Star Soldier R is very easy to pick up and play. Simply grab a controller, move your ship and start shooting the bad guys. There's no need to worry about extra lives, as you have an infinite amount to use if needed. The real challenge here is time. Every death costs you precious seconds as you wait for your ship to respawn. You also lose any power-ups, not to mention the combo chain.

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worthplaying.com
20°

Eurogamer: WiiWare and Virtual Console Roundup Reviews

Eurogamer writes: "It's always nice to be surprised (unless the surprise involves a clown shining a torch in your face in the middle of the night) and MaBoShi is a very surprising game. It's a quiet, unassuming little thing, sitting there on the Wii Shop shelf and doing very little to alert you to the evil genius lurking behind its obscure title.

It's a compound word, you see, made up of the abbreviated Japanese words for Ball (maru), Stick (bou) and Square (shikaku), and these are the geometric shapes around which the three mini-games within revolve. Often literally. As the suffix suggests, this is a game made up of three parts - one game for each shape, all using minimal controls. The Ball game involves a constantly rotating sphere trapped in a wooden circle. Pressing the A button reverses the direction of the rotation, and you must use this basic Newtonian concept to manoeuvre the ball around the play area, hitting tiny enemies before they can escape."

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eurogamer.net