110°

Will Guitar Hero IV and Rock Revolution Over-Crowd the Market?

This gameplayer article questions the sudden influx of music related gaming titles, with three big guns all set to launch on Australia within weeks of each other.

"Since Rock Band has been delayed for so long in Australia, with a rumoured September release date, for all intents and purposes these three games will be dropping all at once. This will mean two things for consumers: freedom of choice (which is good) and utter retail chaos (which is not)."

Read Full Story >>
gameplayer.com.au
ps360fella5824d ago

yea its just like alcohol, good at first but it always wins if u go overboard.

BrotherNick5824d ago

Meh, guitar hero 4 looks better than rock band for wii...if they don't give it the ps2 version I may get it.

Max Power5824d ago

i can't wait until i can open up any magazine without seeing some dumb music game, guitar hero while excellent at first got old fast, and with rock band it was sweet but no matter how many songs you make available it will still not be as fun the 10th time as the first. just stop with these games, if anything else stop putting them in the mags every other month

Defectiv3_Detectiv35824d ago

It's so pointless to have Guitar Hero and Rock Band. All we need is one game, Rock Band. When you add a drum set to guitar hero (which was recently announced), you aren't playing guitar hero anymore, you're playing rock band!

I say everybody boycott Guitar Hero so Harmonix stops being greedy and puts all their energy into one game.

thereapersson5824d ago

When I received my newest Game Informer and saw that they were putting a drumkit in with the game, the first thing I said was "WTF!?? This is like Rock Band-lite.".

This whole GH/Rock Band universe is getting overpopulated.

Lord_Ash5824d ago (Edited 5824d ago )

Harmonix are the developers of Rock Band and they are the Ex-developers of Guitar Hero, they made the 1st two games, Guitar Hero 3 and beyond (Areosmith and 4) are being developed by Neversoft and published by Activision, SO actually Harmonix is foxed only on one game and that’s Rock Band.

xc7x5824d ago

but funny we have many types of shooters / rpg's and no one says that they're over-crowding each other lol

pwnsause5824d ago

well what differentiates a shooter/RPG to music game is accesories. Thats the problem, im sure people would buy more than one game, the problem is the compatibility problem between the accesories. unless theres a standard for these accessories, there will always be "overcrowdiness" within the Genre.

Amanosenpai5824d ago

First the Guitar compatibility fiasco...

Now the 6 fvcking drum bs, ill need to purchase another EXPENSIVE set to play GHIV NO WAY...

I can buy another console or upgrade my computer with that...

Nevers5823d ago

that's for sure. But what is getting me worried is who's gonna get the rights to which songs and/or bands. If they get spread out amongst too many games, there's a very good chance not one of the games will have a strong line-up of songs.

Show all comments (18)
130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

Read Full Story >>
thegamer.com
Christopher489d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai489d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood488d ago (Edited 488d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai488d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood488d ago (Edited 488d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood488d ago (Edited 488d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long488d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim488d ago (Edited 488d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz488d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit488d ago

Can it work? Yes. Does it compare? No.

monkey602488d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

Show all comments (20)
110°

Top 10 Best Vicarious Visions Games

Alex S. from Link Cable Gaming writes: "So as the Sun sets on Vicarious Visions as an independent studio within Activision|Blizzard, let’s take a look at the top 10 best games they have ever put together."

Read Full Story >>
linkcablegaming.com
60°

My Kids Stole My Controller: Chapter 3 – Junior Gaming

Player 2's long-form feature about kids and video games continues with a look at introducing toddlers to games for the first time.

Read Full Story >>
player2.net.au