"How many times have you looked at a game and felt like it looked liked another one? Have you ever played a game and thought to yourself that it plays like another title you have put your hands on? Well today it is time to look into whether these noticeable similarities are a good or bad thing. In this video, I go over my thoughts on the question as well as bring up three different similarity battles that are being raged right now. Titanfall vs Call of Duty, Evolve vs Left 4 Dead and Deep Down vs Dark Souls."
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
The problem is double standards - why is game X allowed to get away with being a rip-off but game Y hated for it?
I guess it really does depend on whether enough is changed. Releasing the same game with a few different features is really cheating the consumer, but if they make it fun in a new way, then its something that I think can be acceptable.
Similarities in games are a given, there's only so creative you can be within a genre or franchise without going completely off the mark. As long as games aren't complete clones of each other I don't think it's a problem.
If Titanfall is 'CoD with mechs' then, well, it's not CoD is it.
It's not a bad or a good thing if games end up being similar. It just is. Every FPS that plays like CoD (which is damn near every FPS game) is similar, and it doesn't make them bad.
It's only bad if the game itself is bad. Skyrim is similar to Fallout. Bad? No, awesome! I love both of those games. There are a multitude of games similar to God of War which really got that genre going, and a lot of those games are great.