Masoud of DualShockers writes:
"The Dragon Ball franchise is in a weird state.
As noted in my review on Dragon Ball Z: Battle of Z, there’s something about the franchise that has been able to maintain its rather overwhelmingly large and dedicated fanbase for decades since its debut back in 1984. And yet, the games have always had a hard time of capturing the core of the franchise, of making what could be called the quintessential must-have, be-all, end-all Dragon Ball game, though many have captured a part of it. But there’s just something so epic, so grand in scope, that’s hard to dissect and contain in one disc, cartridge, cassette and on. At least, so far.
So how do you make the a better Dragon Ball game? What kind of steps can be taken to revive the franchise, to invigorate it, as if resurrected by the dragon balls of game development? And how can future games bring something new to the table?"
VGChartz's Adam Cartwright: "In 2017 I wrote a series of articles looking at all of the Vita games released by a number of different publishers, but at the time I was already thinking about how interesting it would be to examine the output of individual developers. Sony’s handheld may not have been a sales success in itself, but certain studios managed to make a living by creating titles for it that targeted the right audiences. None demonstrate this better than Artdink, the quirky Japanese company that has increasingly branched out into anime development in recent years."
VGChartz's Adam Cartwright: "While fully-fledged fighting games on handhelds have achieved varying levels of success in the past, they weren’t really a thing until the PSP. Prior to this there would always be certain concessions to get them running on weaker hardware. Sony’s powerful portable console, however, allowed developers to experiment with new ways of delivering their titles that would sometimes be hugely successful (e.g. Tekken 5: Dark Resurrection), which in turn meant new games were forthcoming throughout the console’s life. This mantra continued onto the Vita, which received ports of a number of high-profile fighting games, from launch through to the present day.
The ever-expanding industry of eSports has somewhat put a damper on handheld fighting games, as the fanbase moves increasingly towards arcade sticks, perfect latency, and other measures that always ensure a fair fight. That doesn’t mean the Vita doesn’t have access to its fair share of fighting games, though – whether you like 3D arena brawlers, party-friendly multiplayer titles, or pixel-perfect technical 2D fighters, you’re well served by the selection that’s available here, especially when including backwards-compatible PSP & PS1 games."
GearNuke: "PlayStation Store in US has a massive sale this week introducing popular Japanese games like Metal Gear Solid, Demon's Souls, Resident Evil and much more."
Considering Pier Solar...
Also, why is it more expensive to by Zone of the Enders together than separately?
Yes, an open world RPG please.
I want a DBZ game with every DBZ character and gameplay like dbz budokai tenkaichi 3 with graphics like dbz ultimate tenkaichi or better!
Yes, how many times are gamers going to relive the Freiza saga. Time to move on, that story is told the exact same way every time.
We need a completely new story or saga that is exclusive to consoles, with all new villains for Goku and his friends to fight.
And alternate storyline would be really nice to be honest. DBZ/DBGT are pretty old and the stories are tired. Going the Full Metal:Brotherhood route would be nice and would help the entire franchise out.
Smash Brothers Style With DBZ Characters.
After doing 40% damage character can do a KAI attack.
Kai Attacks can push players off maps ect
A K/O Punch off map would be @ 300% Dmg
Characters feel heavier when not flying
they can fly but getting knocked off map is easier
something like that.