The massively popular mangaka and illustrator behind The Ghost in the Shell Masamune Shirow has worked on quite a few games during his career, and the upcoming artbook Intron Depot 5 Battalion to be published by Dark Horse will feature some of that work.
BLG writes: "The Fire Emblem games are a storied part of Nintendo’s history. Debuting only in Japan in 1990, it gave the first Nintendo consoles an enjoyable fantasy RPG-strategy experience. With 2003’s Fire Emblem: The Blazing Blade, the series made its debut in North America (Europe and Australia got a 2004 release). Since then, the franchise has been a mainstay on every Nintendo system."
I still own Fire Emblem POF and RD. Those entries are uber pricey now. I wish they would bring back the transforming units from those games. Radiant Dawn was pretty hard too but at least you could save before each turn. Saved me the trouble of having to redo many a map due to unlucky enemy crits. lol
Thracia 776, Heroes and Warriors are all awful. I ignore them when discussing Fire Emblem altogether
Top 5:
1. Awakening
2. Three Houses
3. Blazing Blade
4. Sacred Stones
5. Path of Radiance.
I've played most of the others, but they didn't really hook me.
Stay away from Shadows of Valencia and the DS remakes.
Alex S. from Link-Cable writes: "...as we get ready to embark on the next journey with Fire Emblem: Three Houses we thought it would be a good idea to look back at the games that helped shape the series into what it is today, at least as far as the west is concerned."
Raid bosses are easily in my opinion the most important aspect of MMORPGs. Games that fall into a different genre may be more dynamic, but only here will tens and sometimes hundreds of players need to come together and work together to defeat an epic boss in a raid. Just simple getting together as many players as possible is not enough to determine your success. Players usually need to use trial and error with a number of different strategies before they can actually take down the boss. All this is done in order to test the weaknesses, come up with an effective approach and correctly coordinate players in the raid.
Over time, the concept of an “epic boss” has become rather blurred. Colossal monsters, the destruction of which requires a long preparation time, and then became just another episode from grandma’s fairy tales. Some raid bosses have already gained the “cult” status, and veterans of MMORPGs could tell you a dozen stories about those legendary fights. Fextralife's author tried to select the most powerful bosses who once upon a time, caused a burning sensation and will certainly awaken stirrings of nostalgic feelings from experienced raiders!
Haha, yea that's why I had to quit FFXI in the mid 2000s. The game had so many ridiculously long raids and fights. Not to mention the long ass NM camps w tons of gold selling bot users waiting to snatch the kill. So frustrating bc they were always there. Some were close to 24 hour camps if I remember. Some shorter. I loved the game & community, but had to walk away. Too demanding. Pandemonium is after my time.
Shirow is awesome, gonna check this out.
When will Shirow continue GitS and Appleseed? This past years he only done artbooks. Some are awesome but the rest felt like hentai...
I'll have to get this love his artwork.