Reliable sources have confirmed to IGN that there were layoffs at Sony Santa Monica Studio today. The Sony-owned, exclusive developer – founded in 1999 – is best known for its God of War games.
As spotted by Portuguese site Geekinout, the PlayStation Studios developer is currently hiring for a number of key positions, including a lead audio designer, lead narrative animator, a systems design producer, a senior animation programmer, a senior character artist, a senior narrative designer, and, most notably in this case, a senior technical combat designer.
Just don't hire Sweet Baby Inc like you did with Ragnarök. Who am I kidding, of course they will.
IMO Santa Monica has produced the best ps5 game this gen so far, even though it was cross gen. Ragnarok was a fine piece. This game will probably be released at the end of the ps5 cycle.
Still no word on Naughty Dog’s next title. And Sucker Punch is rumored to be releasing Ghost of Tsushima 2 next year. I hope Sony will fill in this large void of games with some reveals in the upcoming showcase.
God of War Ragnarök is already being hailed as game of the year material, but it's creation was anything but easygoing. GQ talks to Sony Santa Monica's Cory Barlog and Eric Williams about the making of a PS4 & PS5 classic.
Well those fears were misplaced.
I've put in about 8 and half hrs so far, finding every chest doing any side quests I come across.
The game plays amazing and looks amazing, Santa Monica have knocked it out of the park again!!!
Oh and yes the side quests are as good as the reviews have stated so far, have completed and honestly they may have ad well been main story quests.
Seems harder than gow 2018 aswell, so it's defs worth while trying to clear areas out before moving on.
Just started and I can already tell it’s going to be a masterpiece. SSM are an incredibly talented team.
If I’m not mistaken (and memory serves me right) Naughty Dog thought the same thing with The Last of Us… And we all know how that was a special game back in 2013! So, knowing just 3 months ago they thought it was not good, yet their desire to hit “Perfect” much like their brothers (Naughty Dog) never has them take the easy route, still work so incredibly hard at their craft - being the veterans overall that this team is, along with I assume new fresh talent, this teams love, passion, care, fire and respect for this game and it’s characters etc. and their love for the fans (in wanting to deliver us a great game) really has, no surprise, paid off.
With hard work, the right mindset and loving what you do, respecting the art of games etc. you will get success. Sony’s first party studios continue to show this again and again. Simply unmatched talent.
The trailer for God Of War Ragnarok was a masterclass example in trailer design, packed with plenty small details while still not revealing to much.
It was a masterclass of a trailer, showcasing one of the most badass looking game trailers I think I’ve possibly ever seen! It didn’t give away too much, stunned us, hyped us up even more and showcased that this sequel could very well (I’m just saying, it’s possible, but I’m not saying it’s 💯set in stone) surpass the masterpiece that was 2018’s gem and masterpiece of a game, in storytelling and fantastic gameplay design etc.
The scope and scale of Ragnarok is reminding me of, based on this trailer, Uncharted 2 (not that Uncharted 2 left it’s linear scope and went wide linear, of course that was Uncharted 4) but in the fact that Uncharted 2 cranked up EVERYTHING from Drakes Fortune to Among Thieves to an 11 in its bombastic nature, gunplay, set piece moments, cutscenes, etc. and Ragnarok is bringing that here, in its own unique way, but with a more living, breathing world in certain aspects; which is so neat and welcome.
SSM has been silently polishing this game up and perfecting it to a level I can’t imagine, wizards, I tell ya.
I wanna see Sindri and Brok fight against evil😁
One the best studios in the world. Only some that don't have a sony machine doubt in the quality of their work.
Didnt this studio also move into some massive new building...?
Trading employees for a new location?
It can't have been Corey's game that was cancelled, can it? I mean, they only just re-employed the guy about 8 months ago, so to then squash his project would seem odd. Unless it was still in prototyping stage and Shu didn't like how it was looking? Stig's game must be in development of some kind for over 3 years, so it's probably too far along to cancel. Which leaves what? I mean, they're moving to a bigger property and just had one of those development videos saying how awesome SSM is, so the timing seems odd. Maybe this is out of context and it was an SSM-produced smaller project (a la Sony Smash Bros. or The Unfinished Swan). I dunno. I feel like we need more on this before jumping to conclusions.
Rough times all the way around these days. Hope those who were let go find jobs soon.
Strange to hear about a 1st party developer laying off people. It's usually the company closing a studio completely down. And that's only when a game(S) completely tanks.
You would think that this company out of all Sony's 1st would be ramping up, not laying off.
"This is a result of a cycle of resource re-alignment against priority growth areas within SCE WWS."
Wow, that is some sweet PR talk right there.
Good luck to the people laid off, I'm sure they will get picked up quick with Sony Santa Monica on their resumes.
well that sucks