From Strategyinformer.com: "Forget Titanfall. Forget Destiny. Forget the next Call of Duty or Battlefield. For me, the only multiplayer shooter I'm interested in is the co-op focused Evolve from Left 4 Dead and Counter-Strike: Condition Zero developer Turtle Rock. After splitting from Valve the team have been hard at work making the next big thing for the co-op shooter genre, and they don't get much bigger than Godzilla-sized monsters. You can read my hands-on impressions of Evolve elsewhere on the site but we also tracked down Chris Ashton of Turtle Rock, trapped him in an energy shield, and asked him a few questions. Quick, read before he escapes."
Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.
From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."
Evolve is an asymmetrical multiplayer experience born at the tail-end of the wrong era, in the multiplayer world.
Great idea but poorly executed and destined to fail from the begging. Only thing I’m grateful towards this game is that it’s the one that convinced me to never buy a game blind again.
Shadowrun for the Xbox 360/PC would of been a better example of a great online game that launched At the wrong time.