Hardcore Gamer: With the amount of development focus being placed on DLC, even before the game is finished in some cases, you'd think it would generally be as good as the main game, but that usually isn't the case. So, why exactly is downloadable content of the same quality as the core game such a rarity?
Undead are the peace makers.
The first time I felt like a game got DLC right was Borderlands 1. $10 for hours of content.
Fallout 3, Mass Effect 2 & 3, Borderlands 1 & 2, GTA IV - those are my gold standards of DLC.
Something they couldn’t even give us in GTAV or RDR2
I honestly thought we’d get some Alien type of DLC for one of them at least
GF365: "Here are the best zombie games for Xbox One. Many of these post-apocalyptic zombie games are also available on other platforms. Plus, you can play any of these games on Xbox Series X and S via backward compatibility."
The Undead Nightmare expansion for the original Red Dead Redemption was a massive success, and Rockstar should take this formula to a standalone game.
They already have; this expansion is their zombie game. No need to create a new IP just for this.
The author clear doesn’t understand the essence of what made the dlc so good… it wasn’t zombies and it definitely wasn’t a dedicated IP to zombies.
It was the sheer ambience and un seen mixing of a game with elements that were non existent in said game’s theme. It was a perfect fantasy mash up that changed the game in unbelievably awesome ways.
I won't lie. I bought horse armor.
Why is most DLC terrible?
Because there are a lot of terrible people wasting money on terrible DLC.
Sturgeon's Law: 90% of everything is cheap crap.
And yet still, there's a lot of good to appreciate. Left Behind was a good DLC and big standalone adventures like Undead Nightmare are nice. And expansions like Dragonborn add a lot to the experince.
My favorite DLC of all time has to be the Minerva's Den DLC for Bioshock 2, which I honestly beleive is the overall pinnacle of the Bioshock series as a standalone adventure. A 5-hour, $10 DLC with excellent production and unique assets, challenges, and additions over the base game.
To me, I think DLC should be more like "expansion packs" of the late 90's to early 2000's (think: Medal of Honor Allied Assault: Spearhead/Breakthrough, or Command and Conquer Red Alert 2: Yuri's Revenge).
Additional weapons, skins, and really really minor things should just be called "add-ons".
Aww the horse armor ... we turned out we got plenty of horse armor now.
playing dressing with you character in every fighter all those useless color change, outfit, skin allt he same crap.
Wolf Dlc anyone ?