140°

Shutting Down a Successful and Profitable Studio? Now That's Irrational...

GamerZines writes:

Yesterday enigmatic games creator Ken Levine told the world that he and 2K Games have decided to shut down Irrational Games, a studio which he himself helped form 17 years ago.

Understandably there’s a lot of confusion out there about why such a successful studio is being put down in its prime and this article is about examining and accentuating just how odd this whole affair really is and what if anything we can gleam from this sad event.

Read Full Story >>
gamerzines.com
DialgaMarine3732d ago

I kind of wonder if Ken Levine had a big role in this decision. That dude's kind of a wierdo like that...

gedapeleda3731d ago

Kevin Levine confirmed for woman

MasFlowKiller3731d ago

I actually have some insider Info about this, take it with a huge grain of salt.

But apparently Ken signed up with a huge Talent agency and right after Bioshock Infinite's release Ken asked his agents to work with Take 2 to renew his contract and the studio closing was just collateral damage from the contract talks.

barb_wire3731d ago

How was Irrational profitable though? 2 games in 6yrs doesn't sound very profitable to me.

There is a piece on NeoGAF that shows 2K were going to close down Irrational Games anyway, all Ken did was hasten the demise.

Also, as a comparison.. in 6yrs Naughty Dog released Uncharted 1-3 & The Last of Us.

JackVagina3731d ago

Even if they were loosing money they are owned by Take Two witch is the company that owns Rockstar, they just made a billion+ dollars from GTA V so why would they shut them down?

barb_wire3731d ago

2K made that money from Rockstar, not Irrational Games. Rockstar is a wholly different beast in the gaming industry, as proven by the sales numbers of GTA V.

Bioshock Infinite sold just over 4mil copies, 2K expected (after 6yrs of development) sales of 8-10mil.. didn't even come close to that.

As much as I admired Irrational, System Shock 2 and Freedom Force are still 2 of the best games released in the last 15yrs.. Irrational were an unsustainable business model.

JackVagina3731d ago

Take Two owns 2K, rockstar and irrational

Summons753731d ago

Couple things:

1) Both Bioshock games were very successful and critically acclaimed which helps justify that time frame. They even openly talked about how they strived for perfect sometimes rewriting whole scenes 3 or 4 times.

2) Irrational was a 3rd party dev working on multiple systems, they had more challenges in their way. Naughty Dog is a first party dev for Sony and the seemingly only devs who actually took the time to understand how to develop on the Ps3 which a lot of devs had trouble with, after the first uncharted they knew how to take advantage of the system and let's be honest Uncharted isn't that long so the script, scenes, and acting wouldn't take nearly as much time as Bioshock rewriting and longer game.

I get what you're trying to say but there are some huge differences between ND and Irrational.

maniacmayhem3731d ago

I don't know why you got a some disagrees. You are right. ND has to only focus on the PlayStation, they don't have to write code for their games for it to be easily ported to multiple systems.

Mikefizzled3731d ago

A real zinger of a title there!

110°

Judas First Details: How Ken Levine Is Building on BioShock With 'Narrative LEGOs'

IGN: "We spent six hours playing a recent build of Judas, the next game from BioShock creator Ken Levine, followed by a lengthy conversation with the renowned game designer to discuss the long wait since BioShock Infinite, bringing the "narrative LEGOs" concept to life in Judas, what the game is all about, and much more."

RaidenBlack44d ago (Edited 44d ago )

YT video : https://youtu.be/aIqmnoo8Ui...
with new gameplay segments

Psychonaut8544d ago

I’m tentatively hopeful for this. Love Bioshock. As far as the narrative Legos we shall have to wait and see. The early trailer for Infinite showed off a lot of stuff that didn’t make it into the finished product, and Levine is notoriously difficult to work for, so if this narrative stuff makes it into the came will be curious to see how impactful it is. I’d be fine with something more in the vein of the first Bioshock. Not much like that now, especially since Arkane’s fall from grace.

Psychonaut8544d ago

I didn’t realize Levine’s new studio was under 2K Games just like Irrational was. What was the point quitting Irrational and then 2K dissolving the studio only for him to open up a smaller studio still under 2K? Why not just downsize Irrational, keep operations going and have the brand recognition. Cuz it’s not like Judas is a departure from his normal style. Must be a story there

RaidenBlack44d ago

Cloud Chamber, under 2K, is the new studio developing the next Bioshock (4?) game.

toxic-inferno43d ago

I imagine he had a negative experience building Bioshock Infinite, due to the pressure on the team. As you pointed out in your other comment, lots from that game was cut out or changed before release. I suspect he wanted the opportunity to step back and create a game in a timescale that allowed him to deliver the product he wanted.

Irrational may have also been locked into certain contracts under 2K, and opening a new studio may have allowed him to negotiate new terms.

120°

2K Support Hacked, Warning Issued To Affected Users

The help desk platform used by 2K Games for its customer support has been hacked, with malicious emails sent to certain players.

JBplusVB596d ago

I was one of those users that got an email. Good thing I didn't open it. The email is from actual 2k support so I'm sure many people opened them. Scary stuff Take Two. You guys should invest some of your billions of dollars into some advancements for network security. I wonder who's getting hacked next at Take Two. First GTA 6 and now this.

60°

Looking Back On BioShock With Its Creator, Ken Levine

DualShockers Writes "One of the most important shooters of all time, BioShock, has turned 15. Playing it today, it doesn’t feel like a 15-year-old game, and I realise that’s in large part because so few games have attempted to really follow in its footsteps. It’s a predecessor to certain genres that would come later – like the ‘walking sim’ – and it was the first blockbuster game that showed the medium to be capable of seriously exploring some high-minded ideas, but that mix of emergent gameplay, eccentricity, and worldbuilding where you piece together the story of a fallen city through desecrated rooms, meticulously positioned corpses, and brilliantly delivered audio diaries hasn’t quite been repeated."

Read Full Story >>
dualshockers.com
MIDGETonSTILTS17626d ago

How’s the narrative legos coming along, Kev?