Hideo Kojima is quite obviously looking at the comments filtering through after the posting of the screenshot comparison between the various platforms of Metal Gear Solid V: Ground Zeroes and he had some comments of his own.
300,000 Metal Gear games were sold during the first quarter of 2023, Konami has announced, bringing the total number to 59.8 million.
I know re-makes and stuff have been played to death this generation.
But damn I wouldn't mind an MGS4 remake
I thought the series would have sold more over all these years and different releases.
Some of the best fun you can have online was the first metal gear online and to a lesser, but still fun to an extent, MGO2. The magazine, CQC, stealth, and tactical play Vs real players is just a blast. Not to mention playing Snake vs everyone? Amazing. The game will never be the same without Hideo, but Konami can definitely update what’s already there and take my money.
Hideo Kojima: "After the launch, many people seemed to expect GZ to be a full game."
People would have gotten “your intention” if you stated it from the beginning but people didn’t want smaller episode like MGS games.
He should have just focused on MGSV and work Ground Zeroes into that game instead
I'm sorry what now?
Who expected that?
If it was meant to be episodic or an experiment for that, the price should / would have reflected that
To be fair, there really wasn't enough content to actually justify even the smaller price tag. It was still half the cost of a full game, yet a 20th of the content.
I can't stand these paid glorified demos.
Lol, I loved Ground Zeroes, but releasing that level at $40 during a dryspell for games at the onset of the new gen was an obvious cash grab.
I handed over my money happily, but plenty of non-diehard fans were understandably letdown by the scale of what $40 bought them.
I don't know how about anyone else. But i've bought it for $20 1 week after release (or $15, don't remember the exact exchange rate) and spent 24 hours beating every mission and getting all the steam achievements. I was 100% aware what the game was about beforehand though and i did enjoy every second of it. I knew it was a work in progress and it was probably the best and less restrictive game i've played in a long time (and controls were just perfect).
Even previous MGS games didn't gave me that much freedom as Ground Zeroes did.
Love stealth? Got you covered.
Want to speedrun? Here's the timer.
Wanna kill everyone? No problem, grab that AK then and let's party.
Wanna cause chaos? Just tell Pequod where to land.
Love to drive? Then go ahead.
Miss Raiden? Then play as him.
I wish they would continue MGSV, finish remaining chapters and add more missions as DLCs, there was SO many options... A poor man still can dream...
Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful. Everything about it is mechanically focused and aesthetically nuanced, and not a single thing feels out of place or without purpose. Big Boss moves about each environment with a pace that provides the perfect cadence to use all manner of gadgets in whatever ways you like.
I played it long after the hype had settled, and I had a blast with it. Strip away the disappointment over what it could have been, and you're still left with a great game
"Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful."
Let's not pretend Kojima was entirely innocent there. The game was 5+ years into development, way over budget, and wasn't even halfway done. That's why Chapter 2 is so unfinished and Chapter 3 was scrapped entirely. He was wasting time micromanaging and second-guessing everything his team was doing, and little to no progress was being made. The same thing happened with MGS: Rising. That's why the game got rebooted as MGR: Revengeance and was handed off to Platinum. That's the only way the game was going to get finished. And yet after wasting millions on a scrapped game, MGR only went on to sell a little over 1 million units. It was a failure no matter how you look at it.
That's why Kojima was "locked away" in his office for the final 6 months of development of MGSV. So the team could actually piece together and finish the game. Was Konami just supposed to let Kojima spend more than a decade with infinite funds to make one game? Kojima isn't Rockstar, his games don't sell 170+ million units. At some point the game has to come out.
I get that Konami are a garbage company but they aren't solely responsible for what happened with Kojima. As much as I love his games and will always be a fan, MGSV was almost entirely Kojima's fault and I'm tired of people pretending that it wasn't.
Best gameplay of the series hand down, its not even close. Worst story in the series hand down, its not even close.
From a visual standpoint I tend to agree, it's hit or miss if people will notice, the general consumer probably doesn't see, or know their is a difference.
That said, from a tech view. All of these xbox one games coming in at 720p/900p in 2014 is not good news for the long term viability of the hardware. 1080p is native resolutions for the majority of TVs on the market. I find it unacceptable that brand new "next-gen" hardware needs to compromise for frame rate or resolution. Their shouldnt be a reason that the PS4 can render 1080p with stable frame rates but the XB1 cannot. Regardless if a person cares or can notice the difference is secondary to the fact that this $500 piece of hardware needs to compromise starting from day 1.
Kojima's posts really didn't address any issue with resolution though.
A very through answer form Kojima. I can't wait to see the video comparison tomorrow.
Those screenshots just confirmed I'm buying it for my PS3 because there isn't a big difference across the platforms to warrant the price
'Next-gen versions look better because of the high specs of the consoles, but what I want you to feel that we’re pursuing a photorealistic image with the FOX Engine. FOX Engine made even the current-gen versions look as good as next-gen versions.'
Kojima-san, you can't have it both ways. This might be a poor translation though and he was probably trying to say that last gen versions look fine, but the next-gen versions are a notch above them. Either that, or he's trying to confuse us.
1080p is a must for next-gen, but 30/60fps is a choice.
I wouldn't mind sacrificing framerate from 60fps to 30fps for better graphics for some games/genre.
I don't regret Uncharted series had 30fps with beautiful graphic, than 60fps but missing a lot of details.
Yet, i like MG : Rising running 60fps with average quality graphic.
It depends on the game i think.