40°
9.0

TxK – Review (PS Vita) | CriticalIndieGamer

Before the days of pixels and polygons there existed a simpler graphics medium. Old arcade and home game systems used what is known as "vector" graphics. If you've ever played the original Star Wars arcade game or owned a Vectrex home console system, you may already be familiar with these wireframe looking games. Some graphic styles are timeless and for Jeff Minter vector is one of them. Minter is well-known for his brand of psychedelic, wireframe shooters. You could say he has dined out on them for years now, but when he is responsible for titles like the legendary Tempest 2000, who cares? Minter's studio, Llamasoft's latest effort, TxK, faithfully reproduces the visual style of his past games whilst dragging them kicking and screaming into the modern era.

Read Full Story >>
criticalindiegamer.com
20°

Atari Is Using Me to Attack Jeff Minter and TxK

Game critic Cyril Lachel responds to Atari, who has been using his name to attack Jeff Minter and TxK.

Read Full Story >>
defunctgames.com
30°

QorC Pub News #4 - Nintendo NX, PS Mobile & TxK'd off

The Quit or Continue regulars discuss what’s NX for Nintendo and why Jeff Minter is all TxK’d off with Atari.

Also find out why we're not getting all that excited at the prospect of Nintendo games for mobile phones just yet and why the death of PlayStation Mobile sets a bad precedent for our digital rights.

Read Full Story >>
quitorcontinue.com
10°

Veteran Game Developer Says Atari's Trying To Screw Him Over

Tempest 2000 designer Jeff Minter wants to release his latest tube-centric shooter, TxK, on a bunch of platforms, but the longtime designer is saying Atari won't let him do that. Let's just say Minter doesn't have many kind things to say about his former employer.