By giving Xbox One its mandatory early visual powerhouse – despite all the doomsaying about the hardware’s horsepower – Ryse was arguably the console’s most important launch title. It disrupted the narrative, leaving many players clueless as to what the platform can really achieve. It’s certainly hard to imagine more on day one in terms of presentation and ensemble performance capture. As technical art director Christopher Evans and cinematic director Peter Gornstein explain, achieving such results involved risks, experimentation and lots of research.
MP1st talks to Crytek about Hunt: Showdown's success, future title updates, inspiration behind weapons and more.
Crytek gives an update on their new Crysis game, confirming that it's still in development, with more to share down the road.
That's awesome. So how long till the studio closes and everyone gets fired?
From underrated Xbox One launch titles to absolute emperors of the strategy genre, history heads will love these games based around Ancient Rome.
Ryse was awesome, i have no idea why it wasnt recieved well and why we havnt seen another, Rome conquered so much, you could take the action anywhere, and it looked great when xbox one came out, now would be even better.
Pretty good interview. Those weren't exactly softball questions.
So what are they working on next?
Crytek set the standard graphically for next gen. Ryse was a great starting point, the ip has so much potential. I hope they continue to work with the XB1 in the future.
was a great showpiece and i really enjoyed it. gameplay needs mixing up a bit, really hope for a sequel with monsters n shizzz.
Just finished the game a couple days ago. Great story and lots of fun. An unexpected surprise, especially after all the bad press.