MasonicGamer: Evolve is the newest title from the team that brought us Left 4 Dead and Left 4 Dead 2 but is it bound for similar success? Can the team possibly make lighting strike twice (or thrice if you count Left 4 Dead 2) and offer up yet another addictive co-operative based a multiplayer game or was Left 4 Dead something of a fluke?
The good news is that much in the same way in which Titanfall feels fresh yet familiar, Evolve follows a similar path. It’s not a remix of Left 4 Dead but rather the next big thing that’s currently on track to be some of the most fun you’ll have online all year.
When it comes to Evolve the question isn’t whether it will be any good or not, it’s simply what side will you take?
Back in 2016, Turtle Rock announced that support for its 4v1 monster-hunting shooter Evolve would end but fans wouldn't let it die.
From NME: "Evolve: Stage 2 had its multiplayer servers shut down back in 2018, but today players are once again able to matchmake and join peer-to-peer multiplayer games.
Several months ago, peer-to-peer functionality was lost for Evolve Legacy, which was the only way fans of the series could play with friends. Upon a multitude of players reaching out to publisher 2K, the issue was eventually fixed earlier in July. It seems 2K have gone a step further now, and reinstated peer-to-peer and matchmaking functionality for Evolve: Stage 2 after four years."
Evolve is an asymmetrical multiplayer experience born at the tail-end of the wrong era, in the multiplayer world.
Great idea but poorly executed and destined to fail from the begging. Only thing I’m grateful towards this game is that it’s the one that convinced me to never buy a game blind again.
Shadowrun for the Xbox 360/PC would of been a better example of a great online game that launched At the wrong time.