Shadows of the Damned director Massimo Guarini says about Metal Gear Solid controversy, "I think that's one of the biggest failures of our industry."
300,000 Metal Gear games were sold during the first quarter of 2023, Konami has announced, bringing the total number to 59.8 million.
I know re-makes and stuff have been played to death this generation.
But damn I wouldn't mind an MGS4 remake
I thought the series would have sold more over all these years and different releases.
Some of the best fun you can have online was the first metal gear online and to a lesser, but still fun to an extent, MGO2. The magazine, CQC, stealth, and tactical play Vs real players is just a blast. Not to mention playing Snake vs everyone? Amazing. The game will never be the same without Hideo, but Konami can definitely update what’s already there and take my money.
Hideo Kojima: "After the launch, many people seemed to expect GZ to be a full game."
People would have gotten “your intention” if you stated it from the beginning but people didn’t want smaller episode like MGS games.
He should have just focused on MGSV and work Ground Zeroes into that game instead
I'm sorry what now?
Who expected that?
If it was meant to be episodic or an experiment for that, the price should / would have reflected that
To be fair, there really wasn't enough content to actually justify even the smaller price tag. It was still half the cost of a full game, yet a 20th of the content.
I can't stand these paid glorified demos.
Lol, I loved Ground Zeroes, but releasing that level at $40 during a dryspell for games at the onset of the new gen was an obvious cash grab.
I handed over my money happily, but plenty of non-diehard fans were understandably letdown by the scale of what $40 bought them.
I don't know how about anyone else. But i've bought it for $20 1 week after release (or $15, don't remember the exact exchange rate) and spent 24 hours beating every mission and getting all the steam achievements. I was 100% aware what the game was about beforehand though and i did enjoy every second of it. I knew it was a work in progress and it was probably the best and less restrictive game i've played in a long time (and controls were just perfect).
Even previous MGS games didn't gave me that much freedom as Ground Zeroes did.
Love stealth? Got you covered.
Want to speedrun? Here's the timer.
Wanna kill everyone? No problem, grab that AK then and let's party.
Wanna cause chaos? Just tell Pequod where to land.
Love to drive? Then go ahead.
Miss Raiden? Then play as him.
I wish they would continue MGSV, finish remaining chapters and add more missions as DLCs, there was SO many options... A poor man still can dream...
Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful. Everything about it is mechanically focused and aesthetically nuanced, and not a single thing feels out of place or without purpose. Big Boss moves about each environment with a pace that provides the perfect cadence to use all manner of gadgets in whatever ways you like.
I played it long after the hype had settled, and I had a blast with it. Strip away the disappointment over what it could have been, and you're still left with a great game
"Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful."
Let's not pretend Kojima was entirely innocent there. The game was 5+ years into development, way over budget, and wasn't even halfway done. That's why Chapter 2 is so unfinished and Chapter 3 was scrapped entirely. He was wasting time micromanaging and second-guessing everything his team was doing, and little to no progress was being made. The same thing happened with MGS: Rising. That's why the game got rebooted as MGR: Revengeance and was handed off to Platinum. That's the only way the game was going to get finished. And yet after wasting millions on a scrapped game, MGR only went on to sell a little over 1 million units. It was a failure no matter how you look at it.
That's why Kojima was "locked away" in his office for the final 6 months of development of MGSV. So the team could actually piece together and finish the game. Was Konami just supposed to let Kojima spend more than a decade with infinite funds to make one game? Kojima isn't Rockstar, his games don't sell 170+ million units. At some point the game has to come out.
I get that Konami are a garbage company but they aren't solely responsible for what happened with Kojima. As much as I love his games and will always be a fan, MGSV was almost entirely Kojima's fault and I'm tired of people pretending that it wasn't.
Best gameplay of the series hand down, its not even close. Worst story in the series hand down, its not even close.
No it is not, it is a shame you are trying to charge 40$+ for what amounts to 2 hours of gameplay and 2 hours of nonsensical cutscenes
Length of gameplay plays into the value of the game, if you aren't given us both a long worthwhile experience and replay value why pay full price?
"I think that's one of the biggest failures of our industry."
I think devs trying to f*** gamers over by selling you the intro of a much larger game is one of the biggest failures of the industry.
Kojima and co probably thought they could make a quick buck selling this now because they have finished the intro and know it's going to be a while before MGSV comes out.
Actually it's even a bigger failure when devs are trying to stick up for other devs when they are in the wrong.
"When creators are forced to justify the length of a game, I think that's one of the biggest failures of our industry," Guarani said.
I forgot how long games were back then, but now its a changed market.
hes says devs justifying game length its the biggest failures of our industry.
Umm he realizes games cost allot right? They aren't 40 bucks anymore(besides this game). So its not a shame that devs especially AAA devs need to go all out when creating games. Making sure we get a bang for our buck. I'm saying just in general.
Content and length is the key in our games. And if its not that then MP is usually brought into the equation. That's video gaming entertainment of today.
So according to him a 2 hour long game is ok and justifiable because the quality is there.
If the quality is there we want to marvel over the spectacle as long as we can. Not suddenly be forced to finish it whenever we see that inevitable decline in the climax of the story and say "yep the ending is near." Or you suddenly beating the game on accident with out warning (I use to do that allot)
So I'm guessing the rest of the game will be in DLC we have to pay?
I'm not a huge Metal Gear fan but I hope Gear fans enjoy what they got regardless.
I just dont understand why there are such different prices. This should be $20 across all platforms, digital or boxed.
Xbone and PS4 games were the same price as current gen. There is no need to charge a premium for the newer console versions.
Welcome to a market economy. You should be prepared to justify every aspect of your product if you want to convince people to pay what you're asking for it. Try being a salesman for a day and you'll realize that justifying price is a common business expectation.