190°

Just Cause developer says AAA game development unhealthy, unprofitable

The state of AAA development today is unhealthy and most big-budget games will never make a profit, Just Cause creator Avalanche Studios founder and creative director Christofer Sundberg believes.
"It’s really not healthy at the moment," Sundberg said when asked to give his assessment of the AAA business today. "Games have evolved, technology has evolved but as businesses we’re still stuck where we were 15 years ago. As budgets grow, risks increase."

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gamespot.com
Gamesgbkiller3752d ago

If you make a BAD game then its unprofitable ( most of the times )
Anyway, I want to see Mad Max gameplay..

Where is the GAME ?!

360ICE3752d ago

Yeah, you can easily make a good game and have it be unprofitable. Studios have gone bankrupt after making decent games. The returns needed on the biggest AAA titles are insane.

erathaol3752d ago

Most of the AAA games seem geared toward tackling high sales, when its unfair to judge a market based on self made expectations or even expectations based on similar games success.

360ICE3751d ago

@erathol

The expectations aren't "self-made". In fact, there's this new thing the kids are doing called "market analysis" and "focus-groups". Fact of the matter is that

A) You're gonna have to make a dazzling game if you want a new IP to sell.
B) Dazzling games cost a lot of money to make.
C) If they turn out bad (everyone can run into problems) it's extremely expensive to delay the game or have it sell less.

Of course, there are success-stories like Minecraft out there, but that doesn't stop the fact that for most studios, taking a chance on a new AAA IP is pretty bold.

At the end of the day, game development has a lot in common with other IT projects, and are subject to huge, unexpected issues. That costs money too. Especially for a project that's on a deadline.

Prime1573752d ago

That's not true in terms of business. Look at sleeping dogs, even though it was a great game, their first Report was a loss, and then many months later they finally said it did well. They were talking to their investors. (It was a sleeping dogs or tomb raider)

Good games still flop.

sashimi3752d ago

They flop though cause of bad management. Which SquareEnix seems to be failing hard at this whole generation.

Skate-AK3752d ago

It happened with both Sleeping Dogs and Tomb Raider.

Gamesgbkiller3751d ago

Sleeping dogs only issue was the marketing

I swear there a lot of people didn't know the game exists .

And about Tomb Raider .. Its SE fault rather than the game.

They expected to sell more than it should be.

Good or bad .. it could be Win or loss ... You can't always win :)

3-4-53752d ago

* Take the $100 million you were going to spend on a game and make 4 $25 million dollar games.

* 4x the ability to get creative and try things out and your risking the same amount of money.

* 1 of the 4 will stick, and become profitable enough to make your money back on all 4, and then you have a new franchise which you can build off of.

* Do that again and so on and you build new IP's, while taking the same amount of risk, yet pushing through all the new ideas you want to try, but aren't sure.

Not sure why this isn't happening more.

It would work.

GraveLord3752d ago

Not true. Make a good and innovative AAA game and people will buy it. Just look at The Last Of Us.

cyguration3752d ago

The Last of Us wasn't innovative at all. It was a good game with solid gameplay and a very good story with detailed characterization.

There was nothing innovative about it, though.

SnakeCQC3752d ago

Compare it to the myriad of games that don't do those things. Innovative is the wrong word but it was definitely what a mature game with a story should be like and hell the mp is pretty awesome too.

Allsystemgamer3752d ago

Innovative no but as you said it blended every element nearly flawlessly

MegaRay3752d ago

The last of us sold very well cuz it was ND game, everybody trust ND.
theres alot of great games with high budget doesnt sell well, especially if the dev ísnt that popular

dcbronco3751d ago

Also it was one of a few games at the end of a consoles lifespan. People were ready to move on.

Mikefizzled3752d ago

Just Cause 3 free to play iOS and Android exclusive. $4.99 for ingame grapple hook dlc.

NYC_Gamer3752d ago (Edited 3752d ago )

That's just an excuse used by many developers who bring out average games and expect to break records

hiptanaka3752d ago

If you learned how to budget and reduce all the marketing hoopla, AAA would be more viable and people would still buy your games.

BluP3752d ago

^^^ This. Why don't pubs get it?

dcbronco3751d ago

Just Cause 2 sold pretty well. And wasn't heavily marketed. Gaming cost have gone up but the price hasn't. Just look at your own paycheck. All of your cost have risen over the last ten years. But most peoples salaries have barely moved. Games have cost the same thing for almost 10 years without a increase in price. But salaries in the areas of people needed for gaming have been going up because it's a demand field.

That's why games have gotten shorter and mechanics haven't changed much. We might need to just pay a little more. Or maybe the multi-player and core game need to be sold separately. Or maybe episodic content. People don't like micros-transactions. Or day one DLC. But companies have to do something.

BluP3751d ago

I don't think it's that simple. We're still paying ~$60 for a game, but that one game is also selling millions more than previous generations. More people are playing games, which means more sales (generally), which balances out the increased development costs.

Also, digital sales are rising, too. Publishers make a lot more profit off of a digital sale than they do a retail sale. Then there's DLCs, remakes, special editions, etc. If they weren't making enough money, there wouldn't be so many games for consoles. They'd all move to tablet and mobile.

dcbronco3751d ago

There are a lot of things people don't take into account. Taxes, labor, administrative overhead, license fees and royalties. Many people seem to believe that the developer gets every dime of that $60. They first pay taxes, 20% or more. Then the $10 royalty to the platform maker. That's over twenty dollars there. Fees for middleware, disc cost, packaging, electricity for months of the development process, rent. Pressing master disc, then duplication. Transportation to retail. Publisher fees(Some of this stuff comes under publisher cost). And don't forget advertising and retail mark-up.

A game that cost forty million to make may sell a million copies. Okay, they sold 60 million worth. Now subtract all of those things. You immediately lose more than twenty million to taxes and the royalty to the platform holder. Everything else is a loss. Also remember a lot of games used to launch with gift cards or rebates toward a future game. All of that hurts too. Which is why you rarely see that anymore.

Digital sales will make a difference. That is very true. That is why there has been a push toward that. As well as a lot of resistance to it. And you must have missed all of the developers that have moved to mobile gaming or have closed period. It's why we live in the world of the annual series. The people have spoken and they have made it clear they want more of the same. If it ain't broke, don't fix it. I would rather pay a little more and get better quality and new mechanics. If someone would really try something new.

BluP3751d ago

I'm not sure I agree about those fees (the amount, not whether they exist) as I'm not familiar enough with the industry.

I doubt that we're getting sequels because that's what people want. We're getting sequels because

A) They're generally cheaper to make, as you already have an engine (if it's in-house), story/canon, characters, world, assets that can be reused, etc

B) There's less risk involved in making a sequel because it's almost guaranteed to sell as long as it's predecessor sold well. And because it's already cheaper (usually) to make than a brand new IP, it makes it even less risk. That's why we have games like Lightning Returns.

Just my opinion, thanks for an actual civil discussion btw.

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70°

Avalanche Studios Staff Reach Two-Year Union Contract

After six months of negotiating, Avalanche Studios staff have successfully unionized with a new two-year collective bargaining agreement.

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insider-gaming.com
thorstein33d ago

Sega unionized, now Avalanche. Rafiki: It is time

XiNatsuDragnel33d ago

Unionization is the future homie

110°

Avalanche Studios Co-Founder Reveals Canceled Iron Man Game Was in Development for Two Years

Avalanche Studios co-founder has revealed new information about the canceled Iron Man game that was in development for two years.

RaidenBlack636d ago

Damn ... now that he mentioned it, Avalanche would've done an interesting job with an Iron-Man open world project.

neutralgamer1992635d ago

Yes but the story would have sucked because none of their games have even a decent story and their games always have performance issues

MadLad636d ago

They don't have the best writers, but they know how to make an enjoyable and engaging open world game.

They feel a lot like Obsidian back in the day. Great developer that's always scraping by and constantly getting screwed by publishers.

mkis007635d ago

Well the most enjoyable part of just cause for me was the jet suit in 3. Played exclusively with it.

ApocalypseShadow635d ago

Stuff like this just happens. This game was cancelled, there was a Superman game that was cancelled, Justice League, Flash game, 2 Batman games, Avengers game, Daredevil game, Spider-Man 4, Marvel Universe Online, etc etc.

I don't doubt that there will be more in the future cancelled. And more future super hero games released that will be great.

635d ago
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90°

Avalanche Studios co-founders establish new studio Elemental Games

From Gematsu: "Elemental Games, a Stockholm-based studio formed in August 2021 by founding members of Avalanche Studios including co-founders Linus and Viktor Blomberg, has officially announced its establishment.

The studio, which is privately held, has a mission to create “high-quality open-world experiences from a creatively and financially independent position.” Its first title, an original intellectual property, is currently in development."

MadLad792d ago

We'll see what comes from this.

Always considered them a middle of the road developer.
Avalanche always made fun games, just nothing truly impressive.

neutralgamer1992792d ago

I agree they are the definition of 7.5-8/10. And their post launch support in the past has sucked when it comes to patches needed to fix known issues

792d ago