OnlySP: Routine is a first person horror and exploration game set on an eerily abandoned moon base. Sent to uncover the mystery behind the disappearances of the people stationed on the base, the player will have access to the game’s fully open world; surviving, running, and hiding against the challenges of a permadeath system, no HUD, no health packs and the sensitivities of full body awareness. We talked with Aaron Foster of Lunar Software about horror, world building and indie development.
First announced almost a decade ago, sci-fi horror game Routine got a brand-new trailer during Summer Game Fest. Utilizing in-game footage, this trailer shows that the project has been revived and how much it has matured since its last showing.
This game was first announced 10 years ago. Here's a gameplay trailer from back then. https://www.youtube.com/wat...
I've been looking forward to this for a looong time.
From Xfire: "Horror has always been one of the most popular forms of fiction, with frightening themes appearing in art stretching back to the oldest traditional myths, as well as in modern media spanning film, television, literature and games - but you don't need to buy the latest AAA shocker to get a good fright. Some of the scariest experiences can be found in indie games, for free, on Itch."
DSOGaming writes: "There have been two indie sci-fi games that amazed me the moment they were revealed and these are: Reset and Routine. Unfortunately, though, these two titles are missing in action and we may never see them."
Can't wait to see more of this game. Love this game style.
Even though Lunar say it's upcomming game is PC/Mac ONLY, I'm already placing wagers on a PS4 port annoncement sometime later on.
After all, Warframe, Outlast, Amnesia, Blacklight Retrobution, Planetside 2, WarThunder, EverQuest Next, Daylight & etc, All used to be PC only titles too. I BET IT'S GONNA HAPPEN.
looks impressive, first section with the train just made me reminisce about half life and it definitely had the half life atmosphere.
I wish more games had Permanent death. It's kinda annoying but it forces players to play better and probably avoid as many enemies as possible.