Blueside on why they chose to develop Kingdom Under Fire II on PlayStation 4 and how they're using the DualShock 4 touchpad to get RTS management right.
There's still hope for an Xbox One version, though.
How did publisher Gameforge's Kingdom Under Fire 2 go from free to paid? And what does that mean for the game and its future for the players?
DSOGaming writes: "Today, and prior to our Top 10 Most Optimized PC Games of 2019, we are presenting you our Top 10 Worst Optimized PC Games of 2019."
Red Dead 2 should be on here as well. The game literally did not work or launch for some people. Rockstar launcher crashes. Game still randomly crashes. Mouse cursor glitches. One of the worst PC ports in recent years. you would think a big budget game like rdr2 R* would give a damn lazy port ffs
Following a successful launch merely a few weeks ago, publisher Gameforge and South Korean developer Blueside's MMO-RTS hybrid title "Kingdom Under Fire 2" is set to receive its first content update (the said content update brings Christmas to its players and much more).
Kinda guessed that but thanks for sharing all the same
It's true, PS4 is probably the best console hardware ever conceived.
But of course!
Well yes, it is the most powerful console ever created, by quite a significant margin.
It's an engineering marvel and as far as development goes, offers immediate benefits to those looking to get the most out of the hardware. Pedal to the metal development.
Man, i can't believe KuF2 i finally getting somewhere. SO EXCITED!!!