AI Panic writes:
"GTA4 is a good example of fake AI, artificial intelligence that only pretends to reason. This is very common in video games, as their primary goal is not to plan realistically and beat the player, but to provide enjoyment and make (smart) mistakes. This becomes apparent in how the game handles the appearance of police units. When your wanted-level increases, there are suddenly more police cars and cops around (especially for the higher levels), that come pouring out from behind street corners or are just there when you turn around. This behaviour, while perfectly legit for a game, would be useless in real life. All the steps which are most important for navigation and reasoning in robots and "proper" AI are cropped away in video games. Therefore there is -still- no possibility that non-player villain behaviour (would that be the police then, in GTA IV?) accidentally or even on purpose crosses over into the real world from a game AI..."
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
As we have all been graced by the release of Grand Theft Auto 6's trailer, we're ranking the best and worst GTA trailers to date.
We be getting these posts All week now lads. Someone noticed a number plate ... Someone noticed a billboard... I can see it now
Just go on YouTube and watch one of the many videos dissecting the whole 1minite 30secs worth.
This site supposed to be for news.
These updates on N4G are going to ruin whats rest of this site. Unfortunate since I was one of the first members.. The site shows unsecure when i login as well.
Grand Theft Auto 4 is an important game for Rockstar, not least because it was the first title in the franchise to use the newly created RAGE engine.
What would they consider "spectacular" the AI running around in circles in Crysis?
What AI is "spectacular" then? Was this site just created to talk smack about AI in every game? Sounds like desperation for hits to me.
Seriously, GTA 4 is an awesome game, i'm really digging it. I think its just "fashionable" to hate on it. The AI may not be spectacular, but tell me a game that has an even more life like AI system that creates a seemingly functional and realized world.
It is not that I dont enjoy playing GTA, the reason I wrote this article is more to compare the state of the art of artificial intelligence in universities to that used by games companies. As GTA is by some hailed as the best game of the decade and whatnot, I had a close look if it can live up to that from the AI side.
Judging by what we do and can do in academic research, almost all AI used in games is very basic. I'm not saying that it is insufficient (and i dont say that in my article either), but it is not outstanding either. It is certainly possible to increase the intelligence of game agents, and I think we are on the right way here. Look at F.E.A.R. for example, agents there have proper planning algorithms behind them which make them one of the smartest opponents in FPS out there.
We're working hard on increasing the communication between researchers and developers at my university, so I hope we can improve this situation. This collaboration works very good for graphics, new discoveries take a short time to find a way into current graphic cards, drivers and games.
With AI in games however, and GTA is no exception, the state of the art in research is several years ahead of the actual use in games.
Most of the time you dont realise this in games, but especially as worlds get bigger and more complex, it becomes obvious.
Such scripted AI missions make an open worlded game seem pointless.
AI thats Artificial in it's intelligence. Brilliant!