30°

This Week in WTF?! May 11, 2008

Welcome to This Week in WTF?! Remember those insane Japanese Arnold Schwarzenegger commercials for some sort of crazy energy drink? Imagine that madness distilled into videogame news form, and you'll have some idea of what we(1up.com) have to deal with every week.

This week: Nickelodeon justifies why you can't throw a rock in a GameStop without hitting a s**tty licensed game; Rockstar steals from a hooker and gives to higher education; Uwe Boll manages to piss off even chewing gum; and Mortal Kombat vs. DC Universe reminds us why Superman is a horrible, horrible superhero. Meanwhile, no one notices any of it since everybody and their late night comedian is still obsessed with Grand Theft Auto IV.

(Oh, and uh, ahem -- happy Mother's Day, mom!)

90°

Former Dragon Age lead writer David Gaider pours scorn on EA's AI dreams.

"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".

LordoftheCritics17h ago

Publishers see gaming as another stock market.

isarai15h ago

I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.

Psychonaut8529m ago

Friends don’t let friends buy EA or Ubisoft.

120°

Phil Spencer and the Battle for Xbox’s Soul

Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.

LG_Fox_Brazil21h ago

This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in

rlow13h ago

I disagree, Xbox from the get go innovated and changed the industry. They did a lot of firsts and standardized a lot of others. It wasn’t till the beginning of the Xbox1 era that things started to go south.

Hedstrom6h ago

Phil wants Xbox to be as soulless as him!

Tacoboto5h ago(Edited 5h ago)

Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.

Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.

Markdn5h ago(Edited 5h ago)

Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,

Show all comments (9)
70°

A Matter Of Trust: What The Game Industry Should Do To Win Gamers Back

Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.

anast15h ago

Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.

Garethvk2h ago

How do you know if you agree with it or not unless you play it? Which without conventions forces gamers to rely on trailers. Perhaps Demos should be made more frequently. But companies need to do better as well.

anast2h ago

Wait until release. Watch Gameplay. Exercise patience.

Garethvk1h ago

But is that not what they have now? Tons of gameplay or are you talking about watching actual gamers play it versus the trailers and streams? The big issue is that some companies pay streamers and influencers and they create content but for me; that is hardly a fair, unbiased, and factual look at a game.

1nsomniac6h ago

Get rid of the suits in the industry and job done!!

Garethvk2h ago

They usually are attached to the money sadly. It would be nice to have gamers in charge but you have so much money invested that business people are needed. Hence the issue; you need people who know business but are also gamers who know have an eye to the community. It sounds simple in theory that if you give gamers quality games that they want to play; money will be made. But that is not always so.