The EA Sports UFC roster begins to take shape with another batch of beautiful images.
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
Gareth, Justin, and JoeyZ look at Layoff news for EA and Sony and reasons behind the downturn in the industry and more.
EA CEO Andrew Wilson writes: "In this time of change, we expect these decisions to impact approximately 5 percent of our workforce. I understand this will create uncertainty and be challenging for many who have worked with such dedication and passion and have made important contributions to our company. While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams. Our primary goal is to provide team members with opportunities to find new roles and paths to transition onto other projects. Where that’s not possible, we will support and work with each colleague with the utmost attention, care, and respect. Communicating these impacts has already begun and will be largely completed by early next quarter."
All the big ones doing the same stuff. Terrible. I just hope that all these people are able to get a new job as soon as possible, God know that it is horrible to be left jobless when you have your kids or your parents depending on your financial help
The point I feel is problematic about all of this is that focusing on Owned Ip means more sequels, remasters and more of what was selling last year.
Would really love to see them put some past UFC heroes in the mix...Tank Abbott, Mark Kerr, Mark Coleman, Frank Shamrock (yeh, fat chance of one of the very best in Frank ever making it in a UFC licensed product now), Royce Gracie, Kimo, Dan Severne, Ken Shamrock, & some of the real old UFC 1-10 past fighters that helped establish UFC.....
They should have a mode that emulates that ol' skool UFC feel, with fighters that are very 1 dimensional to a certain martial art style....Like Kickboxer vs Karate, Wrestler vs Boxer, & have TOTAL OPEM WEIGHT catagories, like the old days, when you'd see a 500pound sumo get knocked the f^ck out by a 200pound TaiKwonDo guy... Those were the days......Knockouts used to shock me back then, as they were so much more brutal & psycho, & loose with the rules (in fact the ONLY rule was no fishhooking) I seen a fight where the guy kicked & punched the other guy in the balls about 15-20 times, it was NOT illegal back then, guys stomping on downed opponents heads with there heels, & elbows to the bridge of a kneeling, defeated opponents base of the neck & skull area.... Definitely thought I would see a death with how relaxed & non-existent the rules were back then...But damn, it was more FUN to watch in many ways, as these were PART-TIME warriors, that trained in particular styles, & in MOST cases in martial arts, those styles did NOT have full on sparring (Some had none at all).....So the fighters were NOT only completely NON-FIGHT_FIT, they also had no conditioning or such in how to go with a punch of kick, to negate the power & possibly stop a knockout, not to mention, the lack of full face & body sparring meant there jaws & heads were not conditioned to take blows, & if just knocked into a slight daze, these guys would become boxing bags for opposition to beat, as they had no clue how to react under that kind of pressure, as well as if they were not versed in ground fighting, they didn't know where to go or what to do.... Arghh, the UFC old days, that was some eye opening shit....So bring OLD SKOOL mode into the game...that would be sick..