100°

Disney Abandons Star Wars 1313 Trademark

Angie Santiago reports: "It appears that Disney has finally banged in the final nail into the Star Wars 1313 coffin, confirming that the project has finally been abandoned. Star Wars 1313 began it’s road to cancellation way back in 2013 when Disney laid off most of the LucasArts staff, whom were originally stated to be working on the project. Of course, fans continued to valiantly hold out hope, even after the Star Wars license was sold off to EA, unofficially confirming the death of the project."

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escapistmagazine.com
Indo3786d ago

A great Star Wars game that could have been.

3-4-53786d ago

It will turn into something else with a different name eventually.

* They really need to make sure there is 1-2 really good Star Wars games out and released by the time the new movie is in theaters.

* There are only so many chances over the years to take advantage of the marketing of new star wars movies.

JohnnyTower3786d ago

That's it Disney; friends off!!

MidnytRain3786d ago (Edited 3786d ago )

You mean "hands off"? Don't they own everything Star Wars now? I'd like to see them at least attempt something...

JohnnyTower3786d ago

I shed a tear when they shut down Lucasarts. :'(

Magaman3786d ago

So sad. Saw this a couple years back at E3 and it was truly amazing, great story line idea and just amazing visuals.

PixelNinja3786d ago

Ladies and Gentleman, boys and girls.

Today we bear witness to the passing of ways, we are now stepping into a time where the only good Star Wars games will be future battlefront titles, in DICE we trust.

Let us not forget what Lucas Arts tried to achieve, although this game maybe shut down, it will still live in our hearts as the Star Wars game that could have been... Fantastic.

_FantasmA_3786d ago

Dice? LOL... They are attached to that Evil Assholes company.

Summons753786d ago

Could have been? We knew barely nothing about the game! All we knew was it was a 3rd person shooter that followed a bounty hunter, no jedis, no sith, MAYBE an appearance of the most overrated star wars bounty hunter ever.

I COULD have been good but considering it was barely spoken about or had more gameplay showing, it probably didn't have much besides a different experience in the Star Wars universe to hold the game on it's own and really stand out. There are REASON why they choose to axe games and they do not have to share why. It was cancelled before the switch to Disney and clearly they either didn't try to sell it or sell it well enough for Disney to renew the project.

I was excited for the potential of this game but this is life in the entertainment industry.

aliengmr3786d ago

That E3 demo was just that, a demo. There was no game. None of it was in any way representative of a final game. The setting was about it. The rest was a showcase of what they would have liked to do.

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120°

20 Awesome Canceled Games You'll Never Get To Play

You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.

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culturedvultures.com
-Foxtrot84d ago

"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"

The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.

I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.

As for Eight Days...Sony really needs to pick this up

If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.

isarai84d ago (Edited 84d ago )

I thought that was awesome too, and honestly i wish people werent so damn critical about cultural variety in games. I feel like people try to ruin devs lives if even one detail is off about their culture in a game and so everyone is too scared to try anymore

isarai84d ago (Edited 84d ago )

One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere

shinoff218384d ago (Edited 84d ago )

Practically done? Jeez that fking blows because that looked much more interesting then what bethsada made. Don't get me wrong I enjoyed the one bethsada made.

Lmno looked interesting.
I'd knock titanfall and fez off the list. Add something else. Scarface 2 man only if would've been awesome. Prey 2 should be higher to. Either way not a bad list. Out of 20 there's only 2 I'd hate on.

isarai84d ago

That gen got a lot of games canned right before the finish line. Cipher Complex, Battlefront 3, legacy of kain dead sun just to name a few

XiNatsuDragnel84d ago

Games that need to come out: Battlefront 3, 8 days, and timesplitter 4.

Skuletor82d ago

One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.

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120°

5 Ambitious Games That Shouldn't Have Been Canceled

Sometimes even promising titles never see the light of day. These are five of the most ambitious games that shouldn't have been canceled.

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gamefreaks365.com
GaboonViper315d ago

Silent Hills cancellation was a travesty.

mrbearbear314d ago

I still wonder to this day if it was a reboot, or sequel.

cammers1995314d ago

Lol. The tags made it so I didn't have to visit your website.

goldwyncq314d ago

Kojima wouldn't have started his own studio if Silent Hills didn't get cancelled so even if it stung at first, I'm fine with it.

chobit_A5HL3Y314d ago

i remember being so excited for patriots for years, only to have them release that siege trash. i hate how multiplayer games, pvp in particular, have ruined so many potentially good games.

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320°

Five Cancelled Video Games That Deserved a Chance

Gotta wonder why Starcraft: Ghost literally became a ghost.

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thegamebutler.com
shinoff2183451d ago

Wish they did more then 5. There's a ton more out there.

TheSenorCheese451d ago

It's obviously something that can be revisited. But, yup, agree.

darthv72451d ago

Im surprised 1313 has not been revisited after the success of Fallen Order.

shinoff2183451d ago

Hope I will cause it sounded amazing.

Knightofelemia451d ago

I was always curious about Scalebound until it was scrapped.

TheSenorCheese451d ago

One of the titles we missed covering. But our guess? Uneasiness between Platinum and Microsoft.

Godmars290451d ago

You mean MS wanting a MP component for an obvious SP game.

porkChop451d ago (Edited 451d ago )

Platinum said they actually deserve a lot of the blame. Realistically both parties made mistakes. Platinum bit off more than they could chew at the time, and MS didn't quite understand how to just sit back and let the devs work their magic.

Hopefully the two can come together and try again because the game sounded really good.

jznrpg451d ago (Edited 451d ago )

If it was a single player game I think it would have had a better chance of coming out . Ms wanted it to be online co-op . Dragon games aren’t easy to make and making it co-op is even harder and to me that was the major factor of why it failed

gangsta_red450d ago (Edited 450d ago )

Not sure where people are getting their info that MS 'wanted' it to be co-op. From it's first teaser it was shown to have some type of co-op feature. It was probably pitched to MS as a multiplayer co-op game and Kamiya has gone on record saying he bit off a bit more than he could chew. You can definitely see elements on what they wanted to do with Scalebound in Bayonetta 3.

https://www.gematsu.com/202...

Godmars290450d ago

@gangsta_red:
Largely because the game existed before MS wanted it. Another is that more if not all Xbox titles have been online coop. Lastly, in in-game continuity, it made no sense to have customized versions of the same character popping up for boss fights. At least, as a hyped feature of the game, I've never heard explanation for it.

Regardless of what a dev, who wants to do business with MS so likely isn't going to badmouth them, says. Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew".

gangsta_red450d ago (Edited 450d ago )

@godmars

"Largely because the game existed before MS wanted it."

Where are you getting this info from, because the story I've read is that Kamiya had the idea for a while and always wanted to make it but ultimately went with Bayonetta. He then pitched the idea to MS and then started to develop it. There may have been ideas for features from in other games that may have found there way to Scalbound, but Scalebound was not created beforehand.

"Another is that more if not all Xbox titles have been online coop."

That may be true for most MS games but that still doesn't mean it was mandated by MS for Platinum to do. And even if it was, Platinum agreed to do it, there wasn't a surprise by MS that they needed to add multiplayer halfway through development. That is not how third party development works, both parties agree through signed contracts beforehand what's expected with milestone deliverables.

"..it made no sense to have customized versions of the same character popping up for boss fights."

Not sure what you're not understanding, but there were customized versions of different players coming to help for boss fight. Maybe there was a mechanic to have characters equip different gear, the same type of features that is pretty standard found in multiple games of its type.

"Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew"."

Kamiyah has never held back his opinions, he's been extremely outspoken in the past. Enough years has gone by for him to have told even a fraction of what you think might have happened and still not him or anyone from Platinum, from recent employees to any ex employee has said anything of what you are claiming.

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