Bryan Dawson (Prima Games): The Elder Scrolls: Online is only a few months away. As we draw closer to the release, more and more details are beginning to trickle out. So far, five classes have been announced: Dragon Knight, Nightblade, Sorcerer, Templar and Warden. We don't have a complete breakdown of every class, but we know a decent amount about the Dragon Knight, Nightblade, Sorcerer and Templar.
Zenimax Online Studios, the developer behind The Elder Scrolls Online, is currently working on a brand new engine for a multiplatform title.
"It’s really special to be at the ten year anniversary."
Wccftech checked out the new Scribing system coming to Elder Scrolls Online with Gold Road and interviewed Creative Director Rich Lambert.
The only thing I am wondering about the classes is they have said multiple times that "classes are only a starting point." Does that mean later on all abilities will become available so my character can use Spiked Armor and then use a Daedric Summoning skill? That's how they implied it with "classes are only a starting point" but don't know if possible. In other TES games we could always play and use any skills how we wanted.
Fucking stupid. what's the point in starting over and trying a new class if every class can be made the same in the end? Great way to kill the longevity of the game. It's the reason why the wife and I lost interest in Skyrim.
I remember Oblivion on the 360 I must have played that game several times over just to check out the different classes. I remember being genuinely excited at the beginning of each new play through because of it.