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Titanfall Has a Maximum Player Count of Six vs Six

There have been rumors and hints floating around, especially due to the demos showcased at several industry events, but today Respawn Entertainment co-founder Vince Zampella confirmed on Twitter that Titanfall's maximum player count will be six versus six.

Irishguy953768d ago (Edited 3768d ago )

WAT!?

I was really looking forward to this. Why only 6 vs 6? Alright it might not actually be that bad. Have to play it first. Maybe it's because of how quick paced the game is. Small squad based combat. Like gears, Uncharted, Rainbow 6 vegas, **** like that.

Sarobi, I was expecting like 20-30 total players...but thinking about it now...well, it depends on the size of the maps and how many players it takes to feel like the map is full of action. Since its so quick paced, 6 v 6 might be the limit specifically due to the pace. Otherwise it could end up a bunch of headless chickens shooting at anyone from any angle(Yes even right above you even if you're standing in the open). We'll see though, no previewer has mentioned the maps feeling empty or anything, and 6 v 6 works for alot of games...

Well, March, i'm waiting for you.

mikeslemonade3768d ago

Haha.. but maybe that's what contextually made sense.

Kingthrash3603768d ago (Edited 3768d ago )

wow that kills it. i could'a swore i seen more people playing on them demos and trailers. man that kinda really takes wind out of titanfalls sails.
smh
im sure tf will be great but as its a online mp only game i thought it would support more players.

blitz06233768d ago

I'm surprised. Judging by the videos I've seen I thought for sure there were more than 12 players

ginsunuva3768d ago

Trailers know how to make it look chaotic.

Players' movements are choreographed to make lots of people show up on the screen constantly.

Eonjay3768d ago (Edited 3768d ago )

Most of the players you see on the map are AI bots. They aren't actually real people. Thats what the cloud is used for. Its to generate AI characters to fill the map. The low human count is to make sure that all players can sync the AI with the cloud. The purpose is to populate the maps with players without taxing the Xbox CPU. Its actually kind of clever but I can understand people concerns.

jukins3768d ago

Supposedly the game has "minions" or bots like league of legends which is probably why people thought the player count would be higher when looking at vids.

Agent-863768d ago

@Eonjay, seriously, all the other players are AI bots? What about the PC version? Surely it can handle more than 6v6. C'mon Respawn. This is supposed to be next-gen. AI bots are so 1990's. We want human players. Give us at least 12v12 and cap the number of Titans on each side. Then we could have a good mix of Titans and soldiers on a map.

badz1493768d ago

6v6?? what is this? are we playing in the freaking desert? get it? too little cloud?

dedicatedtogamers3768d ago

Sure sounds "next gen" to me.

Seriously, the hype for this game has been smoke and mirrors up until this point. Why be surprised?

Can't wait to see people spin this. My goodness, 6 vs 6 is less than current-gen CoD.

UltimateMaster3768d ago (Edited 3768d ago )

12 players multiplayer for an online shooter?
Killzone 2 and 3 had 32 players.
Starhawk had 32 players.
Resistance 2 had 64 players.
Battlefield 4 has 64 players.
MAG had 256 players on the same map.
Planetside 2 has 2000 players on the same map.

Titanfall only has 12? The Titan has fallen indeed.

Eonjay3768d ago (Edited 3768d ago )

Well, Killzone has 24, BF4 has 64. MAG had 256, Planetside has 2000. I can't think why TItanfall would be limited to 12. Maybe the bots are to give the illusion that its not another COD.

Edit... you stole the thoughts right out of my head UltimateMaster... I guess thats why you are... UltimateMaster lol

Eonjay3768d ago (Edited 3768d ago )

@Agent-86

Believe it or not, Respawn kinda said this months ago during an interview back at E3. They didn't say it was 6v6 but they did say that the maps had AI characters that were controlled by the cloud. Its in the SAME INTERVIEW WHERE THEY SAID THAT THE GAME REQUIRES THE CLOUD. There I just made it really easy to find.

BattleAxe3768d ago

Well, as an oldschool Socom fan on PS2, I loved 8 vs 8, so this might not feel too much different from that.

dedicatedtogamers3768d ago

The odd thing is the inclusion of AI enemies. There are only 12 players per match but AI enemies (that NEED the CLoud powah, according to Respawn).

So, why use AI dummies instead of...you know...real players? Why not open it up to 8v8 or 10v10 on these big maps?

If they're filling up empty space with AI bots, it tells me the game is being held back by hardware limitations

Outside_ofthe_Box3768d ago (Edited 3768d ago )

First disappointing news about Titianfall. I was expecting 12 vs 12 at least. Respawn chose to make it 6 vs 6 for a reason. Only way to find out why is to play and see if the map size and the game's fast pace is what dictated the max player count. 6 vs 6 is small especially for a next gen game.

Edit: Oh, so there's A.I. Now I'm a bit confused. Why not just replace the A.I. with real players?

scott1823768d ago (Edited 3768d ago )

@BattleAxe

Agreed 8v8 worked very well for socom and similar games, but that's more of a corridor crawling, strategic type game (which I love). Titanfall seems like all out war going on. It still looks cool but 6 vs 6 seems a little odd, could work though...

Z_-_D_-_33768d ago

I could've sworn this game was going to be 32 players on PC and Xbone with big maps. Pretty disappointing. If this would've been announced from the jump, hype for this title would have gone way down.

Irishguy953768d ago (Edited 3768d ago )

Did somebody say Hardware limitations?

You know, BF4 (with 64 players) is on the X1 as well. It's not a Ps4 exclusive. Clearly not hardware related. Mag had 256 players on Last gen. Believe it or not, Player count is not that taxing on hardware. Unless it's a very high number.

However, this is still dissappointing for me. I don't get it. I'll have to wait and see. Pretty funny seeing excuses and pretty funny seeing attacks on the game. Its as if 6 v 6 means the game is now bad or last gen. The same people will probably defend the last of us' 4 v 4.

Can someone explain the bots in this game? Are they just normal bots, or are they under the players command or something??

imt5583768d ago

Killzone : Mercenary has max 4 vs 4, but this...

ALLWRONG3768d ago

UltimateMaster Delta Force had 64 players in 1997. What's your point?

Eonjay3768d ago (Edited 3768d ago )

@Irishguy

Check out the gameplay video. The AI are used to build the atmosphere of a greater conflict that is going down during your match. However, they are more than just wallpaper and create new senerios during the battle (such as needing to defend a certain location for a brief period of time.) You can shoot them or take damage from them. Zampella referred to a balance between AI and player count, and he found that 6v6 was the limit. I hope that helps

creatchee3768d ago

You could make a 32 player version of chess, but that doesn't make it a better game.

Seriously, when the hell did player count become an indication of quality? By that logic, MAG should still be going strong instead of having its servers shut down.

Kingthrash3603768d ago (Edited 3768d ago )

mag had less hype budget and on a last gen system.
by your logic youd be ok if it was 2v2 goldeneye style. plus ms has 5000000000000000000000 servers right? smh go ahead and defend this but excuses are excuses ms bosted server power...where is it?

P0werVR3767d ago

Well, if some of you had a brain you would have noticed the obvious. They've ALWAYS emphasized this sense of mutliplayer, co-o gameplay and why 6v6 would make sense. Also one of the main factors that showed this to be very obvious is the use of Cloud Computing for the AIs. They've already stated it's going to be similar to Forza's Drivatars. So yes bots, but very smart bots that play just as good as real players. IMO

TheGreatAndPowerful3767d ago

Can't wait for PlanetSide 2 to come out for the PS4...2000 player battles will be freaking epic!

nix3767d ago

i loved the warhawk 32 players online fights. it was just too awesome probably because the game had huge maps.

Prime1573767d ago

Wait, I'm confused...

What's this about cloud dependency for titanfall? I thought that was x1's thing. It's also coming out on 360 and pc, so the way I see it is that, yes it's easy to implement on pc, but not so much 360. However, with pc, they aren't behind the live paywall, so why give pc cloud capabilities?

Live should have never been subscription based? Or what other inconsistencies justify this? Seriously, I'm only wanting someone to help me understand the differences between the 3...

minimur123767d ago

power of the next gen cloud....

thats pretty stupid tbh

JeffGUNZ3767d ago

I think we need to start seeing some actual gameplay. It may make sense and feel right, but I think it's time we see some live gameplay and not an "E3 presentation gameplay".

nukeitall3767d ago

Player count taxes the server and the internet connection.

Last I checked, Mag had 256 player count. It sucked big time.

BF4 has 64, and I didn't buy it!

Player count has never been a selling point for me. It has all been about experience, experience and more experience!

If 6v6 gives the best experience I am in for it.

I find it ridiculous that people stick to pixel count, and player count as a measure. I suspect the vast majority don't care and will enjoy this game like no other.

None of the people tried it and reported back has ever complained about the player count. The only thing I hear is, it is amazing and I went right back into the 3 hour line after trying it.

mewhy323767d ago

I'll be playing this on 360 so 6 vs 6 is reasonable. However, I would expect that the xbone release would allow more players. Much like the case of Battlefield 4 has increased number of players in online matches.

Fluke_Skywalker3767d ago

@Allwrong

I think you just proved his point.

Reibooi3767d ago

If it's tight and designed to be played with this many people I don't think it will be a issue at all. The original Gears of War for example had people complaining it was only 4 on 4 but the game and maps made that number of players ideal. Assuming Titanfall is the same then it will still be a awesome game.

MWong3767d ago

That looks insane, then what have we been seeing so far? I mean I thought it was a MP only game, why do we need AI bots anyways? I was at least expecting 12v12.

ThePope3767d ago

@ultimatemaster

How many of those games does anyone still play? Player count does not a good game make. Or so Yoda would say...

loulou3767d ago

@dedicatedtotrolling

what hardware is holding it back?? the pc?? because it is 12 players on that platform as well

you heard it here first folks.. pcs are not powerful enough for titanfall

memots3767d ago

thats bad Mkaaaay? ..

Hopefully Pc will allow some of those bots to be played as human. This makes no sense.

Ritsujun3767d ago Show
RedDevils3767d ago

That next Gen right there!

+ Show (35) more repliesLast reply 3767d ago
Concertoine3768d ago (Edited 3768d ago )

If the game is designed around 6v6, than i dont see anything wrong with it.
more players doesnt inherently better. I can name old PC games that were much better on a competitive level with less players rather than more, and titanfall is clearly designed as a competitive game.

Jughead34163768d ago

Yea but 6? That seems pretty low. I could see if that was the 360 standard. But for next gen systems, that seems pretty low. It must be a great experience to pull off a fun 6 vs 6. Those maps have to be tiny.

Concertoine3768d ago (Edited 3768d ago )

They probably are, but if that's what works, it works. Games like quake 2, counter strike and others which still retain a competitive community today, are often kept at low player counts. Also as taboo as it is to bring up COD, search and destroy is often considered the most intense and competitive game mode and also has a limited player count.
Its just hard to retain a competitive level when you have games like battlefield with 64 players. It usually dumbs down to a handful of players carrying a team on those games.

Agent-863768d ago (Edited 3768d ago )

@Concertoine, I thought it was already confirmed to be running at 720p on Xbox One. I was going to get it for PC, but I may pass on it now with this disappointing news. If this is a $60 MP only game, then I'll really be disappointed.

Concertoine3768d ago (Edited 3768d ago )

@Agent
yeah i just found that mark rubin statement saying its 720p, edited my comment to reflect that. I assumed just some neoGAF guy said it was 720p and people assumed he was right, but no one can argue when it comes straight from the horse's mouth.
And yes i hope with knowledge that its not a particularly impressive looking game, and it runs at 720p, and it's limited to 6v6 (though this doesnt bother me it does take less resources to run) that this is a budget game and not $60

SilentNegotiator3768d ago (Edited 3768d ago )

I fail to see how a game designed to put players behind a limited number of giant battle robots could be designed for mere 6v6 matches. You'd expect to need several players to work together to take them out when another isn't available.

And the trailers have been incredibly deceitful. They were clearly trying to make it look like a bunch of players were all in one match.

A Microsoft exclusive from EA with a bunch of smoke and mirrors? Gee, couldn't have seen that coming! TEH POWA OF TEH CLOWDZ!! /s

dedicatedtogamers3768d ago

You talk about "the way the game is designed", and yet Respawn is packing the multiplayer maps full of AI opponents to make the battles seem more...epic, I guess.

So, how can that be the way the game is designed? Why fill up the map with AI instead of real, human players?

Outside_ofthe_Box3768d ago

@Concertonie

Normally you would be correct. If the game is designed around 6v6 then let it be. No point in cramming more players in just for the sake of it.

But here's the thing, the game has A.I. meaning it's more than just 12 players roaming about. Respawn could just lower the A.I. count and replace them real players. Maybe the A.I. have an important role that just can't be left up to the players? Only explanation I think of.

MestreRothN4G3767d ago

@dedicated

CoD games were always 6x6 based. Why would this entry be different?

But seriously, the bots are probably there to help dictating the games' pacing and objectivity. Lots of devs don't put too much people because the game turns into chaos. With bots you can 'tweak' the game progress.

Prime1573767d ago (Edited 3767d ago )

I agree with you that it depends on the game, but the videos we have seen so far have led us to believe otherwise about the player count.

Edit: I think we need to know more, this just brought about a lot of uncertainty. See it in action...

frostypants3767d ago (Edited 3767d ago )

A game like The Last of Us works with 4v4 because it is slow paced and about pure survival. Titanfall is a fast paced FPS from every bit of footage we have seen. The fact that they are adding AI bots tells me that the game needs a lot of players to be involved for it to play right. Just knowing that the person you are playing against could be an AI bot will kill the experience for many.

This is ludicrous. It's almost as if they intentionally limited the players to make room for AI bots so they could give "teh cloud powah" something to do, for the sake of marketing. I can't think of any other explanation. It would be simpler just to have 12v12 human players.

Lame lame lame lame lame x1000.

Imalwaysright3767d ago (Edited 3767d ago )

"I fail to see how a game designed to put players behind a limited number of giant battle robots could be designed for mere 6v6 matches. You'd expect to need several players to work together to take them out when another isn't available."

My thoughts exactly. This design choice makes me wonder what is the point in having "titans" on the game.

theoneb3767d ago (Edited 3767d ago )

That's officially the nail in the coffin for this over hyped game. I never understood what all the fus was about. I have been playing Starhawk since its release. When I saw Titan Fall it just looked like a first person version of that.

Maybe it's because nothing like Starhawk is on Xbox but Titan Fall doesn't even have demanding visuals for a next gen game. I really wanted to see what everyone else saw but could only think, Starhawk does the same thing, lag free btw.

Now with news that its only 6v6 I'm really confused about what they plan to accomplish. For people who played it MAG is one of those games that can be epic with a good team. The player count was really high but that came at the expense of pretty graphics. I figured since Titan Fall wasn't very pretty for Next gen standards that it would have the massive scale similar to MAG. I was obviously wrong.

chazjamie3767d ago

counter strike was 5. one of the best multi player experiences i ever had. You shouldn't doubt this game until you spent a few weeks with it.

fanboybeatdown3767d ago (Edited 3767d ago )

@theoneb

"That's officially the nail in the coffin for this over hyped game."

WTF?
Did you really just write that?

The game is not out yet and you posted your arbitrary uninformed personal opinion as THE official nail in the coffin?

Comments like yours are the reason the n4g.com community has such a bad reputation across the net.

+ Show (11) more repliesLast reply 3767d ago
GTgamer3768d ago

So its a only MP game and only has 6vs6 they must be allot of AI running around because those gameplay vids we saw made the map look full :/.

DVAcme3767d ago

This is the main gist of the issue, I believe. If the game had a campaign to back it up, the 6v6 MP wouldn't be considered as much of an issue(see Gears Of War), since the MP would be an added value to the whole game package. Hell, you could have MP on campaign, like Borderlands and Destiny. But when you have an MP-only game, it needs to be held to a different standard, and a higher player count is expected. FPS MP gamers don't wanna be killing bots, they wanna be killing other players. This is supposed to be an FPS, not a MOBA.

And speaking of which, I give it a month before people are raging over being killed by the AI in the game instead of human players. It'd be like being killed by a minion in a MOBA, only worse because the game would is being played by FPS fans, who have no experience with that scenario.

I dunno, the more I hear abut the gameplay elements, the weirder this game seems to me. It's like this will be to multiplayer what Ryse is to single-player: more of a pretty technical demo than an actual meaty gameplay experience. And Titanfall needs to impress, cause it has some steep competition already and more on the way. Killzone, COD and Battlefield(which even with its myriad problems is still being played heavily, and ironically would mean EA is competing with itself) are already out, and Planetfall, Destiny and Halo are on their way. Titanfall may very well be a disappointment waiting to happen in a genre that buries failures hella quick.

Agent-863768d ago (Edited 3768d ago )

I was going to get this for the PC, but if it's only 6v6, I may pass on it. Sounds like it's just going to be COD with mechs. Getting tired of the small maps with twitch shooting. Give us bigger maps, more players and some objectives. Might have to wait for Titanfall 2. Or, maybe, DICE could give us a 2142 sequel.

GordonKnight3767d ago

@MAXWELL SMART

These articles should cause this game to be delayed, which would be good for the game. This way they can make it with 12v12 or 16v16?

BUT XBONE is rushing all thier early exclusive games to try and made a big exclusive library to make-up for the lack of power & higher price.

malokevi3768d ago

I'm still excited to play the game, but I'm extremely disappointed by this news. One would think they could have a few different game modes, built with higher player counts in mind. My hype for this game just died a little. Looks like I have to keep my eyes set on Destiny, Halo 5 and Sunset overdrive for (hopefully) a large-scale FPS experience.

Agent-863768d ago

Got to agree with you. Destiny is looking better and better. 6v6 with AI bots just doesn't interest me.

hellzsupernova3768d ago

I find this article hilarious. 6v6? Next gen? Wtf?

Rimeskeem3768d ago

Well knowing EA maybe they are trying something new and easier then 32 v 32 so that they have less chance of screwing it up

cell9893767d ago

knowing EA maybe they will introduce a DLC pack witha higher player count game mode to get that nickle and dimming spirit going. At this point IMO Titanfall is a beta test for Titanfall 2.

AI bots are very disappointing they will either be way too perfect with their one shot pinpoint accuracy kills or dumb down enough to allow players to boost stats easier. BOts can also become very predictable after some game time.

I hope your K/D is not affected by AI bots, and just the thought of not knowing if youre playing next to a real player or a bot is very discouraging.

What kind of minimum specs are we expecting for PC? since PC gamers wont rely on the all mighty cloud to help out churn out those AI bot cycles and routines. What about the poor x360, how dumb down the graphics will have to be to manage a suitable game experience?

The maps!! how big will the maps be to balance 12 players in total? are we to expect COD style maps? thats very lame, Im tired of that kind of gameplay where its just spawn/run/gun/die/spawn/run/gu n never caring about objectives or team support.

so many questions yet to be answered

princejb1343768d ago

I think is limited to 6 vs 6 because it's also been designed for the xb360
I'm sure if it was xbox one exclusive or lc the number count would go up
But AI in my opinion. Is not the way to go. I played shooters like cod with AI and the AI usually knows where I am such as shooting around the corner before I even get there, or randomly turning around and shooting me

wcas3767d ago ShowReplies(1)
Volkama3767d ago

Quake 3 supported 32 or more players. The competitive scene was 4v4.

Counterstrike supported more players. The competitive scene was typcially 5v5.

Halo has "Team Slayer" and "Big Team Slayer". Cos bigger numbers isn't always more fun.

The AI in Titanfall are bots, but they are not intended to fill the role of other players. They are a new mechanic, an innovation (for better or worse).

Incidentally the demo versions from previous shows were 7v7.

These numbers don't dampen my anticipation in the slightest, because I'm looking forward to the skill and fluidity in motion more than anything else I've seen about the game.

I just wish I was seeing more interesting weapons.

quaneylfc3767d ago

It is definitely the Sony fans trying to console(get it?) themselves because they don't have it. that's what Fanboyism is, people hating things they don't have so they can feel better. since when was 6v6 bad? it's from the creators of COD and no one knows how big the maps are. it's funny because no one is thinking of Titanfall 2 because they think it will have more players, it won't because that would contradict the reason of "it's more fun with 6v6."

If you are a simpleton you can complain about it being Titanfail and it is shit but the AI is obviously making a difference, not only to the "mental" playing style of the game but to the expectations of a Multiplayer game. this for me is accomplished by DICE with battlefield, whenever I can get into a game on my own (I hate playing Multiplayer games on my own.) I don't think of it as Multiplayer as much as an open world game that is easier to play. Titanfall will be the same, you will go into each game relaxed like you are starting a single player level instead of thinking of all of the "real" players coming to get you.

to all the Fanboy arseholes trying to ruin it for me: I get it and i can get the game, you can't for both- YOU DON'T GET THE POINT OF AI AND YOU CANNOT GET THE GAME...so stop voicing your incredibly naive opinions, ta

UnHoly_One3767d ago (Edited 3767d ago )

I saw this comment on a different article about this announcement and I thought it was well written and deserved to be repeated, due to all the insanity I'm seeing on here over this.

"So let me get something straight. This is the exact same Titanfall that won all the awards at E3. The exact same Titanfall that everyone who has played it, has raved, and raved, and raved about how utterly amazing the game is. The. EXACT. SAME. Titanfall.

The ONLY thing that has changed, is now you are AWARE that all gameplay has been locked at a low number of players. But it’s been locked at a low number of players all along. None of that stopped the game from being awesome, nor stopped everyone who has ever played it, from raving about it, nor stopped it from winning dozens and dozens of awards it has already racked up.

It really amazes and saddens me, how gamers so easily put so much faith in arbitrary numbers, and so little faith in the creative, professional talents of some of the best devs on the planet, and their ability to craft awesome and fun games to play. It’s this blind love for arbitrary numbers, is why it is becoming increasingly hard to have good things in this hobby."

miDnIghtEr20C_SfF3767d ago

Irish guy was expecting 20-30 total players. Jesus.. ya, because E3 and all the other game shows showed 6 vs 6 and no more than that, yet you expected and the rest of the Sony bots have expected 20-30 people on this game playing.

Uncharted has very little player count and is great MP. Same with Gears of War and other games.

Sony faithful am cry today for a game they are scared of. If this was on the PS4, everything would be ok.

360ICE3767d ago

I was really not looking forward to this, but this sounds like the first non-gimmicky thing I've heard from the game. More excited now.

voodoochildnyc3767d ago

99% of the people in this comments section havent played titanfall.

99% of the people in this comment section think they know more than people who make a living making fun experiences for ungrateful armchair critics.

1% of people in this comment section waited several hours in line several times just to get some more precious time with the game.

Conclusion?

99% of people in this comment section and all related sections need to calm the hell down until they've seen and played it for themselves. After that you can hate all you want! Though I doubt you will...

regards,
-the 1%

fanboybeatdown3767d ago (Edited 3767d ago )

Thank you for your informed response.
I am glad that we have real gamers like you left on this site. I can't fathom how you got disagrees.
I am totally looking forward to this game as a result of your actual gaming experience.

I recall that TLOU had 4vs4 mp, but none one complained. I don't get it.

I play starcraft2 and it is loads of fun 1vs1 and 2vs2. In fact, I prefer less players and more accountability for each player. Too many players just feels like an anonymous twitchy click fest without any real strategy, in my opinion.

It is sad to see so many of the n4g community react like spoiled children over this news, when the game is not even out yet and hasn't been played by them.

classic193767d ago

yeah, its a preference thing, but i expected somewhere around 12v12, hell 10v10. i know you have mechanics running around but bro come on 6v6 tho. tragic.

dale_denton3767d ago

so last gen lol outdated exclusive.. keep it ms

nirwanda3767d ago

If everyone goes and reads the gameplay preview of titanfall they would realize that at the end of each game everyone has to either escape to a helicopter or gun down the enemy, so 6 v 6 sound like its been done for gameplay balance at the end of the match.
If you had 64 people running to a helicopter it just wouldn't work.

Evilsnuggle3767d ago (Edited 3767d ago )

This is my biggest problem with the x1. I have been worried that it will hold back all of gaming back because of its weak specs. X1 is last gen+++ . All the crying xboiz I play games not numbers now your games has low mp numbers. I hope EA don't gimp the pc version because of the xbone. What's the difference between x1 and 360 better texture models that's it. This is why I won't buy the xbone I own the OG xbox and 360.

Breakline3767d ago

"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction."
- Albert Einstein
Reminds me of this quote. It's incredibly shallow to just look at numbers and condemn a game. I think it could be an excellent idea. Let's just wait to see how it actually works out when we play it.

Raiden3767d ago

More is not always better, 6v6, sounds great to me. More games more kills no waiting in the lobby for the next gamer. But i believe you wont notice the difference between bots ai and human.

@ultimatemaster your list of gamers and player count is great but smaller groups are more fun faster. Not say large groups aren't fun too, but let's see what the game is really like then we can all go negative on it.

jayswolo3767d ago

Titans came roam in AI mode. Plus the AI soldiers on the ground. I think 6 vs 6 is reasonable. Because technically there could be 12 Mechs and 12 players on foot. That's a lot of action going on. Then you have a good amount of AI soldiers.

ChickenOfTheCaveMan3767d ago

I was so jealous of you X1 guys for getting this as I am PS4 and now I feel for you guys. Make it popular, rage about the 6vs6 and Titanfall 2 which will probably be also featured on PS4 will have a 10+vs10+ that makes sense.

Still, this is a real downer.

trancefreak3767d ago

This is interesting and If you need AI Fake Player in a MP game maybe a single player campaign would solved that.

6vs6 is a joke as of now. I am sure the game will get glowing reviews but despite how I fell about the player count i will have to give the game the a proper play to make any real judgment.

+ Show (21) more repliesLast reply 3767d ago
Sarobi3768d ago

Hmm... I can't be the only one who was expecting a larger number.

Agent-863768d ago

I agree. Sounds like its just going to be COD with mechs. Hugely disappointing news.

RGB3768d ago

6v6 MP makes Titanfall irrelevant before release.

720p on Xbone with only 12 player maps... JEEZ!

Back to BF4 64 player on China Rising! LOL

Deathdeliverer3768d ago

I'm not going to lie, this is a gut punch from hell. It's the main reason I got a launch day xb1. Just in case a beta or something popped up I'd be ready. The disappointment is deep for me. I was picturing a bigger battlefield spanning across a city. For 6v6 to be fun the maps have to be small to ensure that the real players constantly meet up. Nobody wants to end the game with all their kills being on bots. I already have the system so I really am more or less stuck getting this game. There is nothing else on the horizon for me on xb so that was my next purchase. Please let this game find a way to still be awesome.

jocomat93767d ago

buying a system for one games is crazy. You really should have waited to purchase the console and game if the game got really good reviews atleast.

chazjamie3767d ago

i bought a ps 3 just for mgs. its not crazy or anything.

classic193767d ago

i was thinking around 12v12, myself. ppl on youtube was the 360 is holding it back. i say hell no it wasn't, bf3 run 12v12, in it's 3 years old. 12v12, should have been nextgen standers. but hey the ppl who is making this game once was cod games so they luv the hole 6v6 action.

+ Show (2) more repliesLast reply 3767d ago
SlavisH23768d ago (Edited 3768d ago )

Lmao wtf happen to the cloud? Puff up in smoke. what a f@# joke. Better not be pc better be x360.

P.S. I'll wait to see what the other sites say before i cross this off my list.

True_Samurai3768d ago (Edited 3768d ago )

What does the cloud have to do with how many players on the battlefield? If they wanted more they could just allow more players into the server. 6v6 with AIs sounds good

Ju3768d ago

Because the general census was this game makes extensive use of the cloud - e.g. runs all AI on the server (cloud) to free up resources for the console and one justification this isn't running on non-ms platforms. Now, with all that, it still can't run more than 6x6 - now read the comments in the twitter - this isn't a design issue. The reason is "the best balance with AI" which means it has performance issues beyond that.

ginsunuva3768d ago

They have to cater to the 360 remember?

torchic3768d ago

the 360 version is apparently being done by another studio.

wcas3767d ago

Respawn would not launch their new flagship title and limit it to what the 360 can do. It is being nerfed and limited because of what the X1 can't do. Respawn can thank EA who made a deal behind Respawns back for that. TF exclusive to X1, 360 and PC. There have already been rumors circulating of Respawns issues with X1. That is why MS is updating drivers to try and squeeze what they can out of the X1 to help.lol

OhReginald3768d ago

ha in the trailers they made it seem like 32 players.

Concertoine3768d ago (Edited 3768d ago )

Probably because people would react the way they are now lol. As long as the maps and features are designed around 6v6 and its as good on a competitive level as they claim, then im even more excited.
It better be 1080p 60fps on xbone though, with only 12 players.
@GTgamer
it hasnt been confirmed 720p, but i still wouldn't be surprised if it was. what the hell is the deal with that console?? i mean the wii u has more visually impressive games running at better framerate and resolution.

GTgamer3768d ago

But I thought its only 720p?

wcas3767d ago (Edited 3767d ago )

All rumors and indicators point to 720P. X1, gaming power is lacking but hey you can watch TV, Skype and game all at the same time. That's where a lot of the processing power went to that should have been utilized for running games. The X1 sacrifices too much of its processing power to accommodate its entertainment features. Therefore it is not streamlined for gaming and it shows.

TheFallenAngel3768d ago

Just to hype it up bud that's why they did it. Same with the media hyping it.

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90°

15 Underrated FPS Games You May Want to Try

Popularized by Doom in 1993 and still making video game haters gnash their teeth today, first-person shooter games are the best thing to happen to gamers since pizza rolls. So here are 15 underrated first-person shooter games you may have missed.

Read Full Story >>
ghettogamer.net
Jiub601d ago

Although the late 2000s Turok wasn't my favorite, I would love a new entry. Open world survival with shotguns and dinosaurs. Not sure how we'd get the fusion cannon, but that would be pretty sweet too.

MadLad601d ago

Lol

All of these games are pretty much universally praised. Outside of Timeshift I literally own all of these.

Venoxn4g601d ago (Edited 601d ago )

XIII, The Darkness 2, Far Cry: Blood Dragon, Timesplitters: future perfect, Bulletstorm are awesome games

gurp1d 6h ago

I played them all, they are all good in their own way
I used to be obsessed with FPS games

60°

An ode to Titanfall: The last twitch shooter I'll probably ever enjoy

Windows Central: "Titanfall 1 is being sunset, taken off storefronts by EA. While the servers remain live for now, one has to wonder just how much time it has left. I look back and pay tribute to the last "twitch"-styled shooter I ever truly loved."

Read Full Story >>
windowscentral.com
90°

Respawn Entertainment is Discontinuing Sales of Original Titanfall

Sales for the original Titanfall are being discontinued.
It will be pulled from subscription services on March 1, 2022.

Ethereal882d ago

Physical media. Unfortunately the way games are going these days game servers will eventually be shut down and you can stare at the menu and wish you could play the game again.

littletad881d ago

This is why reading is so important. Nothing to do with digital or physical media. The game, which is online only, is being delisted because of DDOS and other hacker attacks. The case got so bad that only six players in the world log on. For PC. Rather than fix it, they continued to sell the game, broken as it is, and only now just decided to call it quits. But please, go on thinking what you will.

Ethereal880d ago

I'm aware of the DDOS attacks and that this case is not typical. This game would eventually have it's servers shutdown regardless of the current situation so that is a moot point. My comment was in a general sense and that there are instances in which games can be preserved physically when official support ends.

Let's recap your first sentence. I said, "the way GAMES are going these days" indicating a broader stroke than just this game. I agree, reading IS important. I was simply stating the obvious downsides of the digital marketplaces and online only trends in games these days. I could even make the argument that the online only offering which has allowed hacker manipulation has impacted the preservation of this great game. My comment is valid in the general sense and thank you for your permission to continue to think what I will.