Case in point: PixelJunk Eden, a game originally designed for PSN distribution, was chosen to be marked down by 90% (bringing the price down to $0.99) for an 8-hour flash sale. According to Dylan Cuthbert, the President of PixelJunk development studio Q-Games, they sold a lot of copies of the game during those 8 hours. While this is no surprise, it is interesting to note that they sold so many that their profits were very good… so good, in fact, that they matched the income they had already previously earned through Steam sales of the same game. If you don’t want to do math, Orion (from the gaming heretic) will save you the trouble: they sold nearly 10 times as many digital copies of PixelJunk Eden during those 8 hours than they ever had on Steam up to that point.
Steam is changing its refund policy, but you probably won’t be affected
Should have happened a long time ago. People wanting refunds after 50 hours in game.
Daily reminder that 'TheGamer' is a corporate-generated, anti-gamer, anti-consumer, clickbait web site. They are mostly A.I. generated articles that villainize gamers. They provide nothing positive and actively try to provoke and divide the community through extreme view points and politics. Do not give them any clicks.
Only scumbags? As if people don't play their games on console put in the most amount of hours and return it to GameStop and trade it in for another game. But also how many people are actually do this? And what games have been allowed to be refunded?
Blindfolding myself and clicking a Steam page at random would serve me better recommendations than Steam’s algorithm
Hmm, not sure I agree with that. The recommendations I get are usually pretty good, but then again I have pretty large library of games on Steam and hundreds of them in my wish list, along with lots of curators I follow for it to build recommendations off of. On occasion it will throw me a random FIFA game or something I've never bought or shown interest in, but mostly its decent IMO.
Dive into the best Metroidvania games on Steam, from hidden gems to top-rated classics, and embark on unforgettable adventures!
Makes sense: Make 'em an offer they can't refuse, then reap the benefits.
Steam taught me the most important lesson in the video game industry as a consumer. Lorne Lanning, of Oddworld fame, confirmed it. PATIENCE. Really no point to day 1 buys anymore, especially digital downloads. Devs make more off us paying $5-15 en masse than they do when we sporadically purchase day 1 content at $60.
This also carries over to the console realm and their physical mediums. This past Xmas, for my 12 yr old, he got Zelda:LttP for $25, Tearaway $20, Kingdom Hearts $15, the Puppeteer $15 and all were new. I got Ni No Kuni earlier in the year for $12. Point is it doesn't matter what platform you prefer Day 1 sales rake you over the coals.