This week Wayne(CGM Editor) shares his thoughts on the PS Vita and how there is more to it then just a remote play device.
After Sly Cooper Thieves in Time was released on PS3 in 2013, Sanzaru Games has not had the chance to revisit the raccoon and his gang.
Is it law that every Sly game from Sly 2 onwards end on a massive cliffhanger? I wouldn’t be as anxious for a Sly 5 if they just gave Sly 4 a succinct ending.
On another note we still have yet to hear anything about how that Sly Cooper television series is coming along.
Sly Cooper: Thieves in Time Lead Designer talks about his passion for the project, how they would love to return the world of Sly Cooper, and how the first episode of the DLC is completely written.
Incoming unpopular opinion!
I thought Thieves in Time was decent, but a bit of a letdown to be honest. Sly 3 ended perfectly, giving a conclusion of sorts for the main 3 characters while still leaving a little room for imagination, and had some of the best moments from the entire series, (The fight with General Tsao, anyone?) then Thieves in Time comes along with its lame villain, destroys Penelope's character, (I legitimately thought she was being brainwashed or something. Plus, why the boss fight in that crappy little mech suit when she's a master combatant and tech wiz?) and logic that makes no sense even in a cartoon world, such as Sly purposely being sent to prison so he can break out by... Throwing the one ton iron ball he's chained to to break through the wall? When he's never showed this type of strength before, and never displays a similar feat ever again? Plus I thought the levels were better designed in earlier games, and the cast of controllable characters in 3 was much more diverse and interesting. Sucker Punch were the true masters of this series.
VGChartz's Adam Cartwright: "The stealth genre is one that some would argue doesn’t even exist – many titles include stealth elements, but actually fit into one of a number of other genres like action, platformer, or third-person shooter. Ever since the breakout success of the Metal Gear franchise (in particular Metal Gear Solid), though, the genre seems on much more stable footing and it demonstrated that you can have a veritable blockbuster on your hands relying only on stealth mechanics as the main gameplay element.
In recent years we’ve seen other things like Assassin’s Creed, Hitman and Splinter Cell continue to push the genre forward, although it still has somewhat limited appeal. Thankfully, the Vita has a healthy selection of stealth games available (and even more with backwards-compatibility), meaning if you’re looking to do some sneaking on the go then you’ll be well served with the console."
I wonder if remote play can ever improve from a technical standpoint through firmware updates?
I mean its already fantastic i just wonder if there is any room for improvement, or do you guys think it will just stay as is?
Edit: And more related to this video, this guy is right..
The vita is an insane device, it makes me sad that it is so under-supported, in a ridiculous amount of ways. From the system-wide features to game support
This is a very good call for Sony. I was thinking about the exact same thing over the last weeks, since the launch of the PlayStation 4 and the increasing hardware sales of the Vita which came along.