180°

Naughty Dog Experimenting With The Last of Us’ Multiplayer This Weekend & They Need Your Feedback

Naughty Dog is doing a little experimentation with The Last of Us’ multiplayer this weekend, with a tweak to lower the maximum ping allowed to the host in matchmaking from 200ms to 100ms starting early this afternoon (pacific time).

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playstationlifestyle.net
wiiuniverse3803d ago

this is a good example of a game that didnt need multiplayer whatsoever. all the effort put into the MP mode shouldve gone into singleplayer content.

Nitrowolf23803d ago (Edited 3803d ago )

Have you even played the MP (judging by name and comment history I am guessing not?)? It's freak'n Brilliant. I never played a MP game that had so much tension.

I don't even get ur statement either. Most first playthrough stretch between 10-15 Hours (I think mine was about 14). There's mroe than enough SP content, especially with the next DLC being that.

wiiuniverse3803d ago (Edited 3803d ago )

wow, what a very nice, mature response. assuming i havent played the game because i said i wouldve preferred more sp content >_>. this website is so hostile towards criticism, that goes for all 3 console fanbases.
im not saying its bad, im saying it didnt need it. like bioshock 2 had a lengthy campaign and decent MP, but most would prefer if it had more single player stuff.
well they couldve incorporated stuff like branching pathways, a morality system, multiple endings, etc to add on to the singleplayer which is fairly linear (meaning you go through the EXACT same environments and achieve the EXACT same ending) even if it is great.

pwnsause_returns3803d ago

Uncharted 2 or 3 didnt need it. guess what though, it works, and works very well.

at this point, theres no need to tell naughty dog what to do with their multiplayer components. they got that on lock.

quinten4883803d ago (Edited 3803d ago )

I love TLOU MP too, add me bro quinten488.

ravinash3803d ago

@ wiiuniverse.

No, that would be terrible.
One of the best things about this game was the story and the writing.
The problem with games like the one you describe is you have to write for the event o each path you take and often details are going to get mixed up.
I really fell this would not have added anything to the game and just destroy the story.

FlunkinMonkey3803d ago

@wiiuniverse

You are chatting complete rubbish.. TLOU have branching pathways?? The game is a cinematic experience like a film, there is no need for confused multiple endings. We focus on the 2 main characters stories, and their story alone.

The SP is the best SP i have played this gen and the MP is decent and something different. I don't think any more effort and polish could have gone into the SP.

sprinterboy3803d ago

My 1st playthrough took 21 hrs, if it took most gamers 10/15 hrs then they rushed through it lol

+ Show (3) more repliesLast reply 3803d ago
AceBlazer133803d ago

wat bs are you spouting? this is a game that pulls off both sp and mp. any more focus on the sp we would've gotten 2 games.

sinncross3803d ago

@wiiuniverse

And your post is a good example of pure rubbish.

Mp in tlou is a lot of fun.

Shnooze3803d ago

I don't even think he said it's bad.

What is with you people?

rhcpfan3803d ago

The multiplayer portion is excellent and adds tons of replay value. Honestly, I really wish you came up with a better example than Bioshock 2.

OhReginald3803d ago (Edited 3803d ago )

yea he could of said like uncharted 2/3 or something...but bioshock 2? what? people actually liked the multiplayer in that game? news to me...

Jury3803d ago

But the single player game is awesome so what the heck are you on about? Wait.. I don't care. You're an idiot.

Multiplayer is great!

wiiuniverse3803d ago

Nice, pal.
I'm JUST saying, it could've been longer and more in-depth without the extra time spent on multiplayer, and i would've preferred that.

It is a good multiplayer. I would've preferred single player. That's all im saying you gibbering frivolous fanboys.

OhReginald3803d ago (Edited 3803d ago )

thats funny it took me 10 hours to complete the single player, I spent around 60+ hours on multiplayer. The MP in this game is addicting.

If you are talking about games that don't need multiplayer. Just look at batman: arkham origins. Hell its multiplayer doesnt even work with its broken matchmaking and lag.

XisThatKid3802d ago

Yea you know another great example of a game that didn't need Multiplayer? Uncharted! Also made by Naughty Dog and had an amazing single player like TLOU and Uncharted had one of the best multiplayer experiences I have ever played. That game gives me something other shooters third and first person has never given me before. So I could care less if the MP is unnecessary as long as it's a great experience.
I don't have to be limited to what Nintendo thinks I want. I def see some great single player experiences that convert to a great MP concept.

+ Show (5) more repliesLast reply 3802d ago
MadLad3803d ago

Might jump in at some time then, now that I actually own a PS3 and the game.

SamPao3803d ago

Its great and get in with a friend or/and work with the others its crucial to win!

MadLad3803d ago (Edited 3803d ago )

Don't really have anyone I can think of to play with, honestly.
A lot of my friends, like me, up until Black Friday anyway, don't own PS3.
They either stayed on 360, or moved onto PC like I did earlier this year.

Think I have to try my luck with public matches and hope for the best.

TheEnigma3133803d ago

I just started playing TLOU and this game is so intense. I have yet to try the multiplayer, but I'll definitely check it out when I complete the SP mode.

nope1113803d ago

Is the mp populated? i fear CoD is sucking up the mp community as usual >:(

Shuyin3803d ago

There'a enuff ppl playing it, give it a try. I played it yesterday with mates ocer Voip chat and it was AWESOME. So much fun, especially when using team work and smacking other decent players and make them rage quit! :D

BABY-JEDI3803d ago

I would have liked the infected in the maps as NPC with a chance of player characters being infected & requiring meds before they turn. This would have sat better as an overall experience with the SP IMO.

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90°

The Sounds of the Fireflies ("The Last of Us") concert kicks-off on April 28th, 2024

"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.

430°

Naughty Dog’s Next Game Is “Really Ambitious” And Will Be “Really Hard” To Create

Speaking on what’s coming next for Naughty Dog, which could be either their new IP or The Last Of Us Part III, Druckmann gave what he seems to feel are realities of the project he’s talking about. That it’ll both be “really ambitious” but also “really hard.”

H971d ago

"I’ve really surrendered to knowing it’s going to be really hard, knowing it’s going to stress members of the team out"
As if crunch wasn't stressing them enough

helicoptergirl71d ago

Members of the team don't have to crunch anymore

helicoptergirl71d ago

According to people who work there

H971d ago

So the people who remained in a studio that had tons of workers quiting and others laid off said that they don't have to crunch, and you are just believing that

frostypants70d ago (Edited 70d ago )

They absolutely will wind up having to crunch. Happens at the end of almost every software project development cycle, especially with release date pressures. It's part of the job. Obviously they aren't in a crunch when they aren't in that late phase. But it's wishful thinking if they think they won't see that stress again. Druckmann himself seems to be aware of that.

helicoptergirl70d ago (Edited 70d ago )

Yes I believe them. The people who want to crunch can do it. The people who mentally and physically can't, don't actually have to. Some have young babies at home. Things have changed since the Schreier report.

rlow170d ago (Edited 70d ago )

@helicoptergirl
It wishful thinking to think some workers can choose to crunch or not to do so. That’s akin to people you work with saying they don’t have to do work they don’t like and you’re the one that has to take up the slack. That’s not how things work. Especially if your the person assigned to a specific task that has to be completed for the development to move forward. It’s a team sport when it comes to making a game. As with most things in life. Now that they are a smaller group, it’s even more important for everyone to pull their weight. Peace

helicoptergirl70d ago

@rlow that was exactly the mentality before the exposure and it was talked about and reported on. It's different now. You know, sometimes things and attitudes just change for the better. They knew they needed to change and they have and they're not stopping trying to make the creative environment as good as it can be.

+ Show (4) more repliesLast reply 70d ago
Tristan198271d ago

When someone pays another person to do a specific job in exchange for a certain rate of pay, it's called work.

H971d ago

They didn't sign to crunch and neither were they paid for it, people were hospitalized in Naughty Dog

MatrixxGT71d ago (Edited 71d ago )

Exactly most of these people wouldn’t last a season in the trades.

-Foxtrot71d ago

I f******* love how many people are doing a complete 180 on their views of crunch culture despite the awful stories reported on over the many years just because we’re talking about NaughtyDog

You can’t just cherry pick what to be mad about

“They signed a contract…it’s called work…that’s life…it’s a job”

I mean really guys, if this was EA you’d be having a field day

I bet you any money if any of these guys regardless of studio went in and said to their superior “Listen, don’t feel like the over time tonight, I’ll just stick to my normal contracted hours if that’s alright” I highly doubt they’d be given a warm response

Crows9070d ago

@h9

Actually yes they did. If overtime is mentioned...that's crunch.

Christopher70d ago

@Tristan1982: The problem is crunch is because of the inefficient management and sudden changes in projects. ND made major story changes based on some feedback, that results in months of rework, redesign, etc. And none of those changes were built into the project from the get-go, so they still have to meet a deadline.

@H9: One person. And they did sign up for crunch, ND is notorious for hiring people who don't mind it. That's the problem, they tell you who they are, people just aren't listening. And, they did get paid, just their QA level of people are paid shit, which is an industry issue for something so freaking important. And people wonder why we have such broken games at launch. Because companies don't want to pay to deliver as long as people will buy enough to get them past first few months of patches and then re-release a major patch with an expansion to get people to come back.

@-Foxtrot " You can’t just cherry pick what to be mad about " -- N4G home of 'hold my beer' on that alone.

CantThinkOfAUsername70d ago

The kindda guy to guilt trip others into overwork or tell them to be better slaves ('employees'). Exactly what corps like. How does it taste?

+ Show (4) more repliesLast reply 70d ago
anast71d ago

They get paid and they signed the contract. It's not a slave factory.

Shane Kim70d ago

Shh... your in the era of feeling sorry for people.

jwillj2k470d ago (Edited 70d ago )

Assuming you have a job, how would you feel working 80 hours a week for the same pay? You’ve not experienced crunch otherwise you wouldn’t be speaking like this.

senorfartcushion70d ago

As somebody who has crunched before. No, it wasn't my choice, no, you couldn't handle it, and no, you don't work in a better industry than I do.

Markusb3370d ago

exactly, get the game out before PS6 and if it takes crunch, or over time which you get paid for, get on with it

anast70d ago

"Assuming you have a job"

Assuming I haven't worked more for less, I suppose. And yes, I do.

"Shh... your in the era of feeling sorry for people."

I feel awful for the people that fought for the workers and got stuck holding the bag and lost everything.

"no, you couldn't handle it, "

You mean "I"

+ Show (2) more repliesLast reply 70d ago
Christopher70d ago

I really hope this isn't management BS stress. I get wanting to put the best out, finding the best new ways and concepts, and ensuring your design is just top notch and not wasteful and fulfilling, but when I hear some manager talking about this my first thought is "Are these jerks changing paradigms on a regular basis that's making people play catch up and redo work to meet their new goals?"

70d ago
Kiryu199270d ago

They lost so many great experienced talented people over the past 5 years

anast70d ago

Burnout is real. I even had to change my job because of it.

Markusb3370d ago

as if you dont get paid for crunch, get on with it,

+ Show (3) more repliesLast reply 70d ago
Stuart575671d ago

That it’ll both be “really ambitious” but also “really hard.”

Not 'is' but 'will be', kinda suggests that they haven't started yet, hope not.

Come on ND, a game PLEAAAAASSSSEEEE. Desperate this gen.

S2Killinit71d ago (Edited 71d ago )

From the article:

“Working on this new game, it’s really ambitious, parts of it are really hard,…”

That is the actual quote. They are already working on it.

LucasRuinedChildhood71d ago (Edited 71d ago )

Yeah, a lot of people push fake narratives about NaughtyDog and misquote things. That quote is very straightforward.

https://twitter.com/MitchyD...
Above is the complete debunking of a false story that still gets spread around all the time. And the bad faith actors doing it also only pin it on Druckmann for some reason and ignore Straley. They want to portray Druckmann as an evil schemer, even when the false story they're spreading doesn't align with their narrative. They don't care about reality ...

SuckerPunch doesn't get even 1% of this criticism and they haven't provided any update whatsoever on their next game, and it's a sequel not a new IP, so turnaround would be quicker. That's not logical.

Markusb3370d ago

probably 7 years out at this point after wasting all that time on factions

Stuart575671d ago

Also, just off-topic slightly but..

Does anyone think that layoffs now may well be making space for AI integration of game development, and 'crunch-time', 'unsustainable', 'big budget' are all terms been used to butter us up to receiving the news that AI integration will help and maintain the level of AAA games that were accustomed to? Perhaps the layoffs were the devs that didn't join a union quick enough and if only they had the smarts of SAG members and strike while the time is right, before its too late?! Imagine DEV's on strike at a time like this, there's already a game drought.

isarai71d ago

Nah, quite literally every industry around is having layoffs.

shinoff218370d ago

I work in manufacturing. Layoffs here to. Especially people with no skill. I feel bad for them more then anything.

isarai70d ago (Edited 70d ago )

I work in advertisement, Im being laid off in may despite being the 3rd best on my team of 15 just under the team lead and assistant team lead, and the assistant team lead is out next week. Yet the last two years we've all been congratulated for record numbers. Times are weird.

shinoff218370d ago

Game drought. Lol what. I can't keep up. There's so many dope games releasing. I gotta ask what do you play

Stuart575670d ago

Not Naughty Dog games, not this gen. You know, Naughty Dog? Who the article is about?

+ Show (2) more repliesLast reply 70d ago
Brazz71d ago

I hope they remember to make it realy fun to play.

FunAndGun70d ago

I hope it's extra woke and really fun to play.

Kneetos71d ago

And then Sony will lay off 900 more staff to save costs

Christopher70d ago

Is this supposed to be a big gotcha after Microsoft laid off 1,900 and we're ignoring that? Let alone the over 16,000 other layoffs from Microsoft in 2023?

Kneetos70d ago

This is an article talking about Sony, no one said anything about Microsoft

And we should always be reminded of it like people are doing with Microsoft, Sony shouldn't get a free pass either

Christopher70d ago (Edited 70d ago )

Yes, and this article is 100% about Sony firing people.

ND says new game is ambitious - until Sony lays off 900 more staff to save costs!
Sony publishes new gameplay video - until Sony lays off 900 more staff to save costs!
Sony announces weekend sale deals - until Sony lays off 900 more staff to save costs!

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150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

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theloadout.com
Scissorman100d ago

Just make a new IP with the same concept. :)

toxic-inferno100d ago

Or just release a remaster of Bloodborne 😛

rippermcrip100d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno100d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno100d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno100d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

100d ago
toxic-inferno99d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff2183100d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno100d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius100d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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