Strider Hiryu is running late, and that’s even taking into account that it took Capcom ten years to make an official sequel to his inaugural 1989 appearance. Our first hands-on with his modern return suggests he knows it, too, and is making up for lost time. This is a much pacier game than its predecessors, eight times faster in fact, with Hiryu cartwheeling over gunfire and slashing through his assailants at speed.
The Humble Capcom Heroic Collection Bundle just launched recently. It has ten items including Monster Hunter Rise, Phoenix Wright: Ace Attorney Trilogy, Street Fighter 30th Anniversary Collection, and more.
I took advantage of the $1 deal for lost planet 3, strider, bionic commando and mega man. 3 of them run great on my steam deck. bionic commando sadly does not.
ive left humble bundle long time ago the pricimng is now off as well as game collection. humble monthly used to be excellent but thasts also downhill
Grab your katana, and slice your way through this list featuring the best hack and slash games the PlayStation 3 had to offer.
Dante's inferno... an excellent GoW inspired game. So sad the sequels will never be.
heavenly sword was such a short, but amazing game. that game should be prime material to be made into a download only remaster.
I really enjoyed Castlevania, but struggled to get into it again reattempting it a few years back. I still think it does another of things well; story, presentation, level varietily and art style at least. Gameplay maybe has not stood test of time unfortunately which makes it a chore to get through.
There’s a lot to love about Metroidvania games, from the original Metroid and Castlevania entries to some of the subgenre’s more compelling entries on PS4 and other more recent systems. While there…
Love the newest Strider! Definitely underrated.
Love these lists as i now want to check out Momodora (on PS extra) and Ender Lillies.
....our time with him is broken up a lot by the game over screen. These enemies die quickly, but hit hard. And while Strider features many concessions to modern design conventions, a gentle difficulty curve isn’t one of them. In a project being made by both east and west – with Capcom Osaka the guiding hand and California’s Double Helix the heavy lifter – that seems like a decision that came from Japan.“It has more to do with heritage than anything,” says producer James Vance, an American who works on the Capcom side. “There wasn’t a directive from Japan. It just naturally progressed that way because the character’s so fast, so fluid and dynamic. As you progress through the game, you become more powerful. [It’s about] providing the player with a challenge first, before providing them with the means to overcome that challenge. But you’re right, I guess that is more [from the] Japanese old school than most current western games.”
Our demo concludes with a battle against a gigantic robotic dragon that’s a clear nod to bosses from the past. Once again, the game over screen is a familiar sight, since Hiryu’s health doesn’t regenerate and pickups aren’t too common in the sky.
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Upon reading this tidbit, this game has immediately shot up on my anticipated games list. I'll admit...when I first caught news of the game's development, there was reluctant enthusiasm being that I was a big fan of the original. Given the latest generation of gaming, I was afraid the game would be dumbed down for the sake of bringing in new fans. But hearing this has all but sealed a purchase from me.