190°

Metal Gear Solid 5 Release Date Version Has ‘Franchise Inconsistencies?

Metal Gear Solid 5's release date version will have "franchise inconsistencies," series creator Hideo Kojima revealed in a recent interview.

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kpopstarz.com
-Foxtrot3815d ago

No offence but if thats the case he shouldn't of done it.

When you have stuff like this happen usually the writter does it by accident whther it's a game or a film...however to hear him say he knows it's going to happen is a tad lazy in my opinion. You should be creating a story where there isn't any inconsistencies. MGS story is hard enough to follow and thats without inconsistencies, I just think it's ruining your own work at the end of the day

In my opinion this proves he's pushing it with MGSV, a story like this should of been a handheld game...not a main game

hay3815d ago

Yeah, there's a thing called artistic integrity, which seems to be sacrificed for entertainment values.
This might work out well, but definitely not without cringes.
But worst part is, while being a long term fan of the series, pretty much one of the two game series I'm a fan of, I start to question Kojima.

I fail to catch into the Quiet concept, I fail to enjoy health regeneration, I remember Sutherland from early dubs, which were quite bad, not a fan of Hollywood cinematics, not a fan of Peacewalker story itself, dislike the face scanning and mocap technologies being used all over the place.
IMO, games are losing creative process for the sake of being flashy, differently entertaining than before.

Scanned dudes running in scanned areas, speaking with scanned voices, using scanned items.

Gaming. Gaming has changed.

asyouburn3815d ago

"I fail to catch into the Quiet concept, I fail to enjoy health regeneration, I remember Sutherland from early dubs, which were quite bad, not a fan of Hollywood cinematics, not a fan of Peacewalker story itself, dislike the face scanning and mocap technologies being used all over the place. "

Dude, you need a new hobby. Gaming sounds like it's not for you anymore. Just an observation. I'm a HUGE metal gear fan, and frankly, Kojima can rewrite whatever he wants. Long as it plays good who cares. It's a video game. As the creator, I'm sure he knows how best to move the franchise along.

someoneagain3815d ago (Edited 3815d ago )

If you're a fan of the series, you know MGS3 has QTEs and regenerating health. If he can pull off those things in 2004 and still not feel dated today, you have to give him the benefit of the doubt.

Furthermore, you'd also know Kojima has actively avoided making MGS games since MGS2. He isn't funding his games; Konami has typecasted him into the role.

Lastly, Kojima has always opted for heavy cinematic, mocaps, and over the top story since MGS1 and wanted to do it since MG1. Regardless, he's never allowed those things to compromise gameplay.

hay3815d ago (Edited 3815d ago )

Not gaming as whole, but games. There are barely few games I can really call entertaining, and It was definitely MGS series.
I have no problems with hobby, gaming was my main one for most of my life, but died long ago, it's just a grieving phase now.

It comes with expectations. With each generation I expected bigger and better games, but what we receive is just more visually dense, and in gameplay or size sense, often even dumbed down. I've spend this generation playing mostly indie games, 'cause mainstream smells far from fresh.

After playing this generation of games, not much improved. Lack of jawdropping new worlds, heartgripping stories, well written fiction, completely addictive gameplays. Mostly just cross-referencing what already has been produced.
Games seem more like a "here be plot device, swallow and click more buttonz". More technologically appealing, less creative.

Kojima knows his direction, and it's Hollywood. And I already mentioned I consider Hollywood as pretty weak in every aspect except technological advancement and celebrity cult.
It will sell, it will be entertaining and fun, that's for sure. But as an artistic process, I simply value different things.

I'm also a mythology and history freak, I know most of those stories backgrounds, and with years of nurturing that hobby I concluded that:
All those game stories are bleak and boring in comparison to what really happened in the past. They do no justice, only Kojima s one of the few close enough to be respected in that manner.
I believe there's no better fiction than reality itself, and every piece of fiction is just a part of distorted reality.

I just hope Kojima will continue to be integral with his initial vision and won't sacrifice his message just for cheap thrills.

Edit: I'm well aware of the regenerating health in MGS3. But this took pretty much similar time as bleeding out mechanic. Not just hiding behind a bush for a moment and bam, Wolverine.

solidboss073815d ago

Health regeneration is provided to the Metal Gear Solid characters via intravenous nano machines and hi-tech apparel. Not much you can do when the technology exists in the MG universe.
You might 'fail to enjoy health regeneration', but you are not being shot at, stood on by bipedal tanks, stabbed by knife throwing vampires, hacked apart by cyborg ninjas, nor are you at risk from catching Weil's desease from North Alaskan Field Mice by crawling through ventilation ducts.

hay3815d ago

I was in previous MG games, no nanotech health regen was needed. Half Life? Same thing. Made games more strategic.
Some people were molded in the 80 and 90s. Some still remember that challenge isn't getting by in slow-mo, aiming aid and infinite health distributed in 5 second intervals.

Once regenerating life was introduced, most action games became glorified point and clicks.

What made MG series memorable was the fluent, yet stiff and challenging control scheme that made you response emotionally in various situations. Including LACK of regenerating health.

I mean, why first MGS is still considered the best? It shone with own identity and direction. It was different. Fresh. Made us think, "sweet motherboard of console, want this!".
But here we are, having doubts.

theshredded3815d ago (Edited 3815d ago )

God illogical people...tell me what else is there as an option?rations and noodles on a large map?but something like healing urself when ur hidden would've been cool ala The Last of Us but that doesn't fit in the MGS universe that we know.My point is that it is really hard to play an open world game with no health regeneration,almost no game does that

Revolver_X_3815d ago

More then likely MGS5 will retcon MG1 and 2. Thats ok, MG1 and MG2 are so old, it could use some change. As far as health regen. I only ever hear ppl complain who play on easy or normal. Because health regen doesnt work on hard or higher in most games. Tell you what play MGS1-4 on the hardest difficulty, get the Foxhound/Big Boss rank, then complain about not having a challenge. I would complain about miniscule game mechanics myself if I always played easy or normal. Gamers should challenge themselves more, instead of complaining about mechanics designed to make it easy on EASY.

Greysturm3815d ago

First of all the first MGS is not universally considered the best, in the majority of opinions the honor goes to MGS3 as it refined and improved every aspect of the game. Its story and mechanics were not simple translations of the previous entries but had an air of originality about them.

If you accepted concepts like vamp, the sorrow and actually most of the antagonists before playing their games then sir quiet shouldnt be a problem.

Are you absolutely certain of the way health regenaration works in mgs5? By the franchise history it has always been implemented in a way that hasnt lessened gameplay so why would you think it should suddenly be different?. Must likely it will be tied to a new version of energy/psyche.

I personally think it was a good idea to remove Hayter as big bosses voice but dont know if Sutherland is a good choice or not. Hear me out before going in alert mode big boss and solid snake are completely different characters from ideology to character development, however their shared traits has always lessened this point so by slowly eliminating their similarities we can apreciate each character better.

Personally i think the implications of peace walker storyline and its farreaching consequences are second only to mgs3 but to each his own i admit that i am biased to the coldwar as in the same way you are biased to ancient mythology.

+ Show (5) more repliesLast reply 3815d ago
bunfighterii3815d ago

TBH, I'm a Metal Gear fan, but the series' detail is so hard to follow, I doubt I'll notice unless they're absolutely glaring.

crxss3815d ago

"franchise inconsistencies" isn't a big deal unless it messes with cannon of the previous games. even if the game messes with, say, the Portable Ops story it's no big deal.

RedDeadLB3815d ago

MAYBE RAIDEN CREATED A TIME PARADOX

Sloth-Eater3815d ago

Can't wait to play it. Can't wait to get my old clan online too. GRU UNIT!

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140°

The Metal Gear series has sold over 59.8 million copies

300,000 Metal Gear games were sold during the first quarter of 2023, Konami has announced, bringing the total number to 59.8 million.

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metalgearinformer.com
FallenAngel1984357d ago

Still waiting on Konami to put the MGS Collection back on digital stores

Nyxus357d ago

I know right? And rerelease the games for current gen systems while they're at it.

just_looken356d ago

Do not worry they will give use those pichincko remakes for top dollar soon.

Metal gear solid 3 in the fox engine looked/ran amazing but was sealed away :(

https://www.youtube.com/wat...

Sarcasm356d ago

I know re-makes and stuff have been played to death this generation.

But damn I wouldn't mind an MGS4 remake

gold_drake356d ago

i played it quite recently and it holds up very well

CantThinkOfAUsername356d ago

It does, but a remake will be available on platforms other than PS3.

itsmebryan356d ago

I thought the series would have sold more over all these years and different releases.

Ready4nxtgen356d ago

Yeah I would have thought over 150 Mil. Something.missing here

Nyxus356d ago

Metal Gear isn't that big, and there hasn't been a new release in years. Also MGS2 and 3 are still missing from digital storefronts.

shinoff2183356d ago

5 mgs games in total if I'm not mistaken. 59 60 million seems about right. Mgs is dope to some of us but it would be hard for a lot of regulars to understand

ChasterMies356d ago

I would love to buy MGS4 but it’s still a PS3 exclusive.

JEECE356d ago

Although there are notable exceptions (GTA, certain first-party Nintendo games, Gran Turismo), as a rule games didn't sell as much in earlier generations as they have in the past few generations. So a lot of PS1-PS2 era titles that are viewed as seminal games didn't actually sell all that much by today's standards (yes, despite the large install bases of those systems lol). I remember a similar surprised reaction happening a few months ago when Square announced the total overall sales of Final Fantasy VII.

Deathdeliverer356d ago

Some of the best fun you can have online was the first metal gear online and to a lesser, but still fun to an extent, MGO2. The magazine, CQC, stealth, and tactical play Vs real players is just a blast. Not to mention playing Snake vs everyone? Amazing. The game will never be the same without Hideo, but Konami can definitely update what’s already there and take my money.

ceyoga356d ago

You wouldn't be talking about the OG MGO that was included with MGS3:S would you? It's rare running into another former player. Those were some of the best memories of any online game I had.

Deathdeliverer356d ago

Yes my man!! That seems like the BEST game that nobody played! Tranquilizer pistol, drag the body to a corner and lay a girly mag right by their head so they wake up and instantly get caught by the mag. You could get real toxic if you wanted at that point, but man that game was incredible! The only thing annoying was that damn Konami ID

P_Bomb356d ago

Did my part!

“You’re pretty good” 🫡

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220°

Kojima looks back on Metal Gear Solid V: Ground Zeroes on its 9th anniversary

Hideo Kojima: "After the launch, many people seemed to expect GZ to be a full game."

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metalgearinformer.com
-Foxtrot415d ago

People would have gotten “your intention” if you stated it from the beginning but people didn’t want smaller episode like MGS games.

He should have just focused on MGSV and work Ground Zeroes into that game instead

I_am_Batman415d ago

I don't remember there being confusion over Ground Zeroes being a full game. But then again I was just starting to catch up on the MGS series as a whole at that point so I might've not paid enough attention or simply have forgotten that there was confusion about it. I bet the whole Moby Dick Studios thing didn't help the casual observer understand what the hell was going on though.

I only got both MGSV games when Phantom Pain was already out and I kinda agree that it probably would've sucked if I had to wait one and a half years to pay The Phantom Pain after Ground Zeroes.

jambola415d ago

I'm sorry what now?
Who expected that?
If it was meant to be episodic or an experiment for that, the price should / would have reflected that

MadLad415d ago (Edited 415d ago )

To be fair, there really wasn't enough content to actually justify even the smaller price tag. It was still half the cost of a full game, yet a 20th of the content.

I can't stand these paid glorified demos.

CrimsonWing69414d ago

Honestly, it was basically similar to the FF15 Duscae demo. My theory is he was taking too damn long to make a game and Konami was like, “Sell what you got!” It just has kind of a scummy corporate “let’s sell this demo for half the price of a full game,” feel to it.

That’s just my take on it. I love Kojima and I love the MGS series, but this and 5 were the biggest let downs, ever. Clearly unfinished work forced out because, in Konami’s defense, Kojima was going over budget and taking forever on the project.

MIDGETonSTILTS17415d ago

Lol, I loved Ground Zeroes, but releasing that level at $40 during a dryspell for games at the onset of the new gen was an obvious cash grab.

I handed over my money happily, but plenty of non-diehard fans were understandably letdown by the scale of what $40 bought them.

Chocoburger414d ago

The price was originally $40 for the physical PS4 and XBO versions, but due to controversy it dropped down to $30 before launch. And as much as I love GZ, and even bought it twice, I do agree that $30 was too much. It should have launched at $20.

https://kotaku.com/konami-c...

staticall414d ago

I don't know how about anyone else. But i've bought it for $20 1 week after release (or $15, don't remember the exact exchange rate) and spent 24 hours beating every mission and getting all the steam achievements. I was 100% aware what the game was about beforehand though and i did enjoy every second of it. I knew it was a work in progress and it was probably the best and less restrictive game i've played in a long time (and controls were just perfect).

Even previous MGS games didn't gave me that much freedom as Ground Zeroes did.
Love stealth? Got you covered.
Want to speedrun? Here's the timer.
Wanna kill everyone? No problem, grab that AK then and let's party.
Wanna cause chaos? Just tell Pequod where to land.
Love to drive? Then go ahead.
Miss Raiden? Then play as him.

I wish they would continue MGSV, finish remaining chapters and add more missions as DLCs, there was SO many options... A poor man still can dream...

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370°

Metal Gear Solid V Is The Greatest Stealth Game Ever Made

Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful. Everything about it is mechanically focused and aesthetically nuanced, and not a single thing feels out of place or without purpose. Big Boss moves about each environment with a pace that provides the perfect cadence to use all manner of gadgets in whatever ways you like.

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thegamer.com
Mobis-New-Nest586d ago

You are incorrect and I will be taking this time to correct you. The Legend of Zelda Wind Waker Forsaken Fortress is stealth that no game has yet to match. Having Link, crawl, sneak and hide under a barrel is innovative stealth that Metal Gear Solid, Splinter Cell, Thief and Tenchu wish they had achieved. I rest my case.

ChubbyBlade586d ago

Cardboard box beats barrel

586d ago
got_dam586d ago

Lol I see what you did there.

fr0sty586d ago

So tired of opinion pieces... I come here for hot news, not hot takes.

-Foxtrot586d ago

Shit Metal Gear Solid game though

It's boring, empty, repetitive

Great mechanics and gameplay but it's just so dull....

587d ago
Chard587d ago

I played it long after the hype had settled, and I had a blast with it. Strip away the disappointment over what it could have been, and you're still left with a great game

porkChop587d ago

The gameplay loop was phenomenal, no question. From a gameplay standpoint it's an incredible stealth game.

porkChop587d ago

"Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful."

Let's not pretend Kojima was entirely innocent there. The game was 5+ years into development, way over budget, and wasn't even halfway done. That's why Chapter 2 is so unfinished and Chapter 3 was scrapped entirely. He was wasting time micromanaging and second-guessing everything his team was doing, and little to no progress was being made. The same thing happened with MGS: Rising. That's why the game got rebooted as MGR: Revengeance and was handed off to Platinum. That's the only way the game was going to get finished. And yet after wasting millions on a scrapped game, MGR only went on to sell a little over 1 million units. It was a failure no matter how you look at it.

That's why Kojima was "locked away" in his office for the final 6 months of development of MGSV. So the team could actually piece together and finish the game. Was Konami just supposed to let Kojima spend more than a decade with infinite funds to make one game? Kojima isn't Rockstar, his games don't sell 170+ million units. At some point the game has to come out.

I get that Konami are a garbage company but they aren't solely responsible for what happened with Kojima. As much as I love his games and will always be a fan, MGSV was almost entirely Kojima's fault and I'm tired of people pretending that it wasn't.

MIDGETonSTILTS17587d ago

Sounds like mismanagement by Konami.

generic-user-name586d ago

Can you prove any of what you're claiming? Because I've seen Kojima build a studio and release a AAA game in 3 years with Death Stranding. All I'm seeing here are the same conspiracy theories that people like to believe to confirm their biases towards certain people, same with Neil Druckmann. For instance, MGSV may have been in development for a while but you leave out that he was also having the FOX Engine developed alongside it, an engine so good that MGSV ran at 60fps on a PS4.

He's gone on record disputing that he ever goes over budget on very rarely has to delay his titles.

"He was wasting time micromanaging and second-guessing everything his team was doing, and little to no progress was being made."

Where did you get this from?

586d ago
Workshyskiver587d ago

Best gameplay of the series hand down, its not even close. Worst story in the series hand down, its not even close.

Ezio2048587d ago

But that ending though with amazing music. The Man who sold the world.

1Victor586d ago

I can’t say it’s the best or the worse to me I stopped playing metal gear at the end of 4 the official end of the snakes saga and the best in my book was 3 snake eater excellent gameplay and excellent story telling giving us the reason for big boss to go and create his own country before the metal gear saga on the 4-8 bits consoles.

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