ONM - "If Pokémon director, Junichi Masuda, is nervous about Pokémon X and Y, he hides it well. Chatting to ONM on the eve of its release he seems ecstatic about players finally getting to grips with Game Freaks' 3DS adventure; when we finish questioning him he turns the table and starts quizzing us on what we made of the title, beaming with pride when we give it the thumbs up. With its visual overhaul and wealth of new features, how could we not?"
Pokémon’s shift to 3D was a big mistake, as the series’ roots in 2D design make it difficult to transfer important game mechanics into a 3D overworld.
why do other games pull off 3D monster collecting JRPG games just fine? Look at Jade Cocoon and Shin Megami Tensei for examples.
After over 30 years since he joined Satoshi Tajiri and Ken Sugimori to create Game Freak, Junichi Masuda is moving on from the company to a new role as Chief Creative Fellow in The Pokémon Company.
BLG writes: "While it didn’t sell as well as the Nintendo DS, the Nintendo 3DS was nonetheless a wonderful system. And, while this may be a hot take, it’s easily my favorite handheld. Even more than a decade removed from launch, the system’s library has so many titles that feel as fresh today as they did back at release. While it was hard to narrow down, these 30 Nintendo 3DS games are emblematic of the system’s success."