Is aiming for a 7 really the best thinking with which to approach one of your new console’s launch games? And not just any launch game. Perhaps unfortunately, Knack was the world’s first look at PS4 gaming back at the console’s February reveal. Whether intended to be a central player of the machine’s launch roster or not, that kind of treatment heaps a certain implicit expectation upon a game.
If you start with low expectations, you guarantee lesser results. And just as importantly, you give yourself no excuses if things go wrong. Whatever the logistical complications of developing a launch game, if you’re only aiming for a 7, then a 7 is the best you can expect.
Sony might be gearing to launch a new Knack game, a franchise that has had received quite a polarizing reception from the community.
While I did actually enjoy the Knack games, and found the reviews overly harsh, I do feel 2 games were enough unless the series was revitalized in a major way. For me, that would be a new Knack game for PSVR2. With the increased hardware power, those HD particle effects would be pretty awesome, surrounding the player at times. Astrobot proved that platformers can be amazing in VR, so let's hope that's where they're going with this, if real!
Translation: the next best game of all time is coming soon! Show me the money, Knack!
Surprised to see them continue this but considering how invested they are in the IP and the wider appeal, there must be some commercial sense to continue with a 3rd title
Alex S. from Link Cable Gaming writes: "Over the last 26 years, Japan Studio has delivered some of the marquee games for the PlayStation family of consoles and gave us some of our favorite gaming memories. So as Japan Studios sails off into the sunset, we wanted to dedicate a Top 10 article to the best Japan Studios games, ever."
Loved locoroco and legend of dragoon. Never played gravity rush or even ape escape but I heard good things.
Beyond the memes, Knack is just a solid platformer that deserves a new home on the PlayStation 5.
I'd rather they make a new platformer IP. With Sackboy and Astro's Playroom PS5 looks very good for the platformer genre so far
I think it would be great if they rebooted it, keep the visual style, but change the tone of the story and voices to match. This game looks like it should have a semi mute protagonist with a silly professor and his rebellious apprentice. Instead knack sounds like a brainwashed soldier, the professor like an angry divorced dad, and the kid is such an average joe. And the story takes itself way too seriously, it's so clashing with it's art style
It's time for Ape Escape PS5, Dual Sense Enhanced.
Give me that first. Then whatever.
It's really not.
The first really didn't deserve a sequel, and the sequel, itself, was nothing special.
5-10 years ago 7's were solid. Not amazing, but still good. I don't understand how gaming journalists have shifted the spectrum from 7's being good to 9's or higher, and anything less is terrible?
For a game like Knack, 7's are a good aim. It's a game that not everyone is going to enjoy, but others will eat up. If "7" is good but not great, that seems reasonable, especially for a new franchise.
C'mon from day one you could see Knack is a tech demo that grew out of control, I doubt their aim was anything but to show the number of particles and effects you can create with the hardware.
I think its a PS1/PS2 era game which uses "modern" PS4 tech. Its a small foot in a large shoe.
Aiming for a 7 is ridiculous. Any developer that goes in with the frame of mind of producing a "decent enough" game should question themselves. The fact that Mark Cerny, chief architect for ps4 was heavily involved worries me as well but the ps4 does appear to be a very well thought out machine
7 is a good score. Review standards have gone out the window in recent years as games have gotten more corporate and media saturated.
Nevertheless, it is a bit weird that they marketed the eff out of this game to be the second coming of Crash Bandicoot. It's a bit insulting to those who put their confidence in the game - secretly Sony thought it was mediocre (by todays review standards which they're probably aware of, i.e. 7 = mediocre), but they tricked us into thinking it would be amazing.
To me, the game looks and always has looked like a 5/10 so I'm uneffected. Woeful art direction; cringey, broad pixar look as well as a broad, shallow pixar-esque story, uninteresting gameplay, bland and unimaginative environments. Count me out.