Planet Xbox 360 writes: "Recently at an Activision press event in the lovely San Francisco we were given not only a chance to go hands-on with id Software's upcoming shooter Enemy Territory: Quake Wars but to sit down with the Executive Producer, Kevin Cloud, and a designer for Nerve (company working on 360 version) to chat a little bit. Overall the experience we had at the event was positive, the game was generally good but could use a good nit of pollishing and bug-fixing before the final retail version is anywhere near completion. Check out the full interview below with the exclusive information that there are 12 maps in the game, all unique in nature!
Enemy Territory: Quake Wars Interview [Kevin Cloud - Executive Producer (id Software); Greg Stone - Head Designer (Nerve Software
PlanetXbox360.com: Can you tell us a bit about how long this game has been in development and if you are excited to bring it to the Xbox 360?
Kevin Cloud: Basically this game has been in development for over two uears, basically we just started noticing around the office how much fun we were having Enemy Territory: Return to Castle Wolfenstein" and decided it was time to take the Enemy Territory franchise to a new universe."
BLG writes, "Alongside the Wolfenstein and DOOM franchises, there are the Quake games. Known for fast-paced and insane multiplayer deathmatch action, there was a time Quake was best known for its single-player design.
That all changed as time passed (i.e., after Quake 3 Arena). Multiplayer deathmatches were never the same.
As other FPS games leaned more into improved narrative and storytelling, id Software delivered a genre-defining multiplayer experience.
Quake 3, and the iterations, will always be one of the best multiplayer series releases.
As far as campaigns, I think 1 and 4 are great, but that 2 was garbage.
Quake Champions was a joke on and didn't capitalize on much of anything that made the series great.
DSOGaming writes: "AMD has released the WHQL version of their Catalyst 12.4 drivers. These drivers introduce some new features to the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series, such as Windows XP 32/64Bit support, Level of Detail (LOD) Image Quality enhancements when Super Sampling is enabled and significant performance enhancements (up to 80%) when MLAA is enabled. In addition, there have been various fixes for Skyrim, RAGE, Enemy Territory, and STALKER: Call of Pripyat."
MadOverdose.com writes: Quake. A name synonymous with gamers and truly an important part of gaming history that alongside Unreal Tournament, helped develop competitive online multiplayer into the juggernaut that we know it as today. Of course, online gaming has grown substantially since the games original release and now spans a multitude of different genres. But this article is just going to focus on the series that bought it to the mainstream audience. Developed by id Software and released June 22nd 1996, Quake would spawn a legacy of games that would forever change the way we think about online gaming. But where is it now?
Quake......2 took up LOADS of my time when i was a teenager, it was the first online game i played, the memories
'Believe it or not, Quake was originally conceived as an RPG, focusing on melee combat and set in the medieval ages'
Yes I can completely imagine that. I can't remember the first 2 games too well but Quake 3 definitely has a medieval feel with its huge open symmetrical courts leading off to maze-like smaller passages and antechambers. One level features twin moats in to a small castle. There's at least one very futuristic level but the game definitely appears inspired by medieval times as well which, I feel , adds to its mysteriously brutal atmosphere.
I wish iD would make a true Quake game. If successful, it could become a multiplayer king this gen
The first Quake set the bar as far as fps games could go at the time. And the shambler was scary as f**k.
I can not wait for this game. played it on pc Pretty happy with the pc version but to use a controller will be nice.